using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using System.IO;
public class Test : MonoBehaviour {
// Use this for initialization
IEnumerator/void Start () {
//1.
//没有分包加载
//AssetBundle ab =AssetBundle.LoadFromFile("AssetBundles/model/cube.unity3d");//加载ab
//GameObject go= ab.LoadAsset<GameObject>("cube");
//Instantiate(go);
//分了依赖后的加载方式
//AssetBundle ab = AssetBundle.LoadFromFile("AssetBundles/model/cube.unity3d");//加载ab b包
//AssetBundle ab2 = AssetBundle.LoadFromFile("AssetBundles/share");//a包
//GameObject go = ab.LoadAsset<GameObject>("cube");
//Ins
unity加载ab包
最新推荐文章于 2025-10-15 16:39:49 发布
本文详细介绍了在Unity中如何实现AssetBundle的动态加载和卸载,包括AssetBundle的创建、加载流程,以及资源的释放,以提高游戏运行效率。

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