Unity中的桥接模式

1、建立IWeapon及其子类

using UnityEngine;

public abstract class IWeapon
{
    public abstract void Fire(Vector3 pos);
}
using UnityEngine;

public class WeapnGun : IWeapon
{
    public override void Fire(Vector3 pos)
    {
        Debug.Log("WeaponGun射击了" + pos + "位置");
    }
}
using UnityEngine;

public class WeaponRifle : IWeapon
{
    public override void Fire(Vector3 pos)
    {
        Debug.Log("WeaponRifle射击了" + pos + "位置");
    }
}
using UnityEngine;

public class WeaponRocket : IWeapon
{
    public override void Fire(Vector3 pos)
    {
        Debug.Log("WeaponRocket射击了" + pos + "位置");
    }
}

2、建立ICharacter及其子类

using UnityEngine;

public abstract class ICharacter
{
    protected IWeapon _weapon;

    public ICharacter(IWeapon weapon)
    {
        _weapon = weapon;
    }

    public abstract void Attack(Vector3 pos);
}
using UnityEngine;

public class Soldier : ICharacter
{
    public Soldier(IWeapon weapon) : base(weapon) { }

    public override void Attack(Vector3 pos)
    {
        Debug.Log("Soldier攻击");
        _weapon.Fire(pos);
    }
}
using UnityEngine;

public class Enemy : ICharacter
{
    public Enemy(IWeapon weapon) : base(weapon) { }

    public override void Attack(Vector3 pos)
    {
        Debug.Log("Enemy攻击");
        _weapon.Fire(pos);
    }
}

3、测试

using UnityEngine;

public class Test : MonoBehaviour
{
    // Use this for initialization
    void Start()
    {
        IWeapon weapon = new WeapnGun();
        ICharacter character = new Soldier(weapon);
        character.Attack(Vector3.zero);

        weapon = new WeaponRifle();
        character = new Enemy(weapon);
        character.Attack(Vector3.forward);
    }
}

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值