1、创建Account类。
using System.Collections.Generic;
using System.Xml.Serialization;
using System;
[Serializable]
[XmlRoot("root")]
public class Account
{
public string username;
public string password;
public List<Fan> fans;
public Account() { }
public Account(string username, string password, List<Fan> fans)
{
this.username = username;
this.password = password;
this.fans = fans;
}
}
2、创建Fan类。
using System;
using System.Xml;
using System.Xml.Serialization;
[Serializable]
public class Fan
{
[XmlAttribute]
public string name;
[XmlAttribute]
public int age;
public Fan() { }
public Fan(string name,int age)
{
this.name = name;
this.age = age;
}
}
3、创建Test类并挂载在测试场景中的物体上。
using UnityEngine;
usi