using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Character : MonoBehaviour
{
public float speed = 1.0f;
private Vector3 offset;
private int State;//角色状态
private int oldState = 0;//前一次角色的状态
private int UP = 0;//角色状态向前
private int RIGHT = 1;//角色状态向右
private int DOWN = 2;//角色状态向后
private int LEFT = 3;//角色状态向左
void Start()
{
Unity的角色移动和旋转代码
最新推荐文章于 2025-01-29 13:57:52 发布