Unity3D c# 使对象物体始终面向摄像机。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookAtMainCamera : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
//当前对象始终面向摄像机。
this.transform.LookAt(Camera.main.transform.position);
this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(Camera.main.transform.position - this.transform.position),0);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookAtMainCamera : MonoBehaviour {
// Use this for
using System.Collections.Generic;
using UnityEngine;
public class LookAtMainCamera : MonoBehaviour {
// Use this for