LayerMultiplex是层的控制器类
使用如下
LayerMultiplexTest.h
//
// LayerMultiplexTest.h
// cpp4
//
// Created by 杜甲 on 10/13/14.
//
//
#ifndef __cpp4__LayerMultiplexTest__
#define __cpp4__LayerMultiplexTest__
#include "cocos2d.h"
USING_NS_CC;
class LayerMultiplexTest : public Layer
{
public:
virtual bool init();
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* scene();
// implement the "static node()" method manually
CREATE_FUNC(LayerMultiplexTest);
};
class TestMainLayer : public LayerColor
{
public:
virtual bool init();
CREATE_FUNC(TestMainLayer);
private:
void menuCallback1(cocos2d::Ref *sender);
void menuCallback2(cocos2d::Ref *sender);
};
class TestLayer1 : public LayerColor
{
public:
virtual bool init();
CREATE_FUNC(TestLayer1);
void menuCallback1(cocos2d::Ref *sender);
};
class TestLayer2 : public LayerColor
{
public:
virtual bool init();
CREATE_FUNC(TestLayer2);
void menuCallback1(cocos2d::Ref *sender);
};
#endif /* defined(__cpp4__LayerMultiplexTest__) */
LayerMultiplexTest.cpp
//
// LayerMultiplexTest.cpp
// cpp4
//
// Created by 杜甲 on 10/13/14.
//
//
#include "LayerMultiplexTest.h"
Scene* LayerMultiplexTest::scene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
LayerMultiplexTest *layer = LayerMultiplexTest::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
bool LayerMultiplexTest::init()
{
bool bRet = false;
do {
CC_BREAK_IF(!Layer::init());
auto mainLayer = TestMainLayer::create();
auto layer1 = TestLayer1::create();
auto layer2 = TestLayer2::create();
//将层放入LayerMultiplex中
auto layerMutiplex = LayerMultiplex::create(mainLayer,layer1,layer2,nullptr);
addChild(layerMutiplex,0);
bRet = true;
} while (0);
return bRet;
}
bool TestMainLayer::init()
{
bool bRet = false;
do {
CC_BREAK_IF(!LayerColor::init());
auto winSize = Director::getInstance()->getWinSize();
auto label1 = Label::createWithBMFont("bitmapFontTest3.fnt", "TestLayer 1");
auto item1 = MenuItemLabel::create(label1, CC_CALLBACK_1(TestMainLayer::menuCallback1, this));
auto label2 = Label::createWithBMFont("bitmapFontTest3.fnt", "TestLayer 2");
auto item2 = MenuItemLabel::create(label2, CC_CALLBACK_1(TestMainLayer::menuCallback2, this));
auto menu = Menu::create(item1,item2, NULL);
menu->alignItemsVertically();
menu->setPosition(winSize / 2);
addChild(menu);
bRet = true;
} while (0);
return bRet;
}
void TestMainLayer::menuCallback1(cocos2d::Ref *sender)
{
static_cast<LayerMultiplex *>(_parent)->switchTo(1);
}
void TestMainLayer::menuCallback2(cocos2d::Ref *sender)
{
static_cast<LayerMultiplex *>(_parent)->switchTo(2);
}
bool TestLayer1::init()
{
bool bRet = false;
do {
CC_BREAK_IF(!LayerColor::initWithColor(Color4B(100, 200, 200, 100)));
auto winSize = Director::getInstance()->getWinSize();
auto label1 = Label::createWithBMFont("bitmapFontTest3.fnt", "MainLayer");
auto item1 = MenuItemLabel::create(label1, CC_CALLBACK_1(TestLayer1::menuCallback1, this));
auto menu = Menu::create(item1, NULL);
menu->alignItemsVertically();
menu->setPosition(winSize / 2);
addChild(menu);
bRet = true;
} while (0);
return bRet;
}
void TestLayer1::menuCallback1(cocos2d::Ref *sender)
{
//返回 方法
static_cast<LayerMultiplex *>(_parent)->switchTo(0);
}
bool TestLayer2::init()
{
bool bRet = false;
do {
CC_BREAK_IF(!LayerColor::initWithColor(Color4B(100, 100, 200, 100)));
auto winSize = Director::getInstance()->getWinSize();
auto label1 = Label::createWithBMFont("bitmapFontTest3.fnt", "MainLayer");
auto item1 = MenuItemLabel::create(label1, CC_CALLBACK_1(TestLayer2::menuCallback1, this));
auto menu = Menu::create(item1, NULL);
menu->alignItemsVertically();
menu->setPosition(winSize / 2);
addChild(menu);
bRet = true;
} while (0);
return bRet;
}
void TestLayer2::menuCallback1(cocos2d::Ref *sender)
{
static_cast<LayerMultiplex *>(_parent)->switchTo(0);
}
代码下载:http://download.youkuaiyun.com/detail/qqmcy/8031733