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using
UnityEngine;
using
System.Collections;
using
UnityEditor;
using
System.IO;
public
class Post
:
AssetPostprocessor
{
void
OnPostprocessTexture
(Texture2D
texture)
{
string
AtlasName
= new
DirectoryInfo(Path.GetDirectoryName(assetPath)).Name;
TextureImporter
textureImporter =
assetImporter
as
TextureImporter;
textureImporter.textureType
=
TextureImporterType.Sprite;
textureImporter.spritePackingTag
=
AtlasName;
textureImporter.mipmapEnabled
=
false;
}
}
|
12
13
14
15
16
17
18
|
using
UnityEngine;
using
System.Collections;
using
UnityEditor;
using
System.IO;
public
class Post
:
AssetPostprocessor
{
void
OnPostprocessTexture
(Texture2D
texture)
{
string
AtlasName
= new
DirectoryInfo(Path.GetDirectoryName(assetPath)).Name;
TextureImporter
textureImporter =
assetImporter
as
TextureImporter;
textureImporter.textureType
=
TextureImporterType.Sprite;
textureImporter.spritePackingTag
=
AtlasName;
textureImporter.mipmapEnabled
=
false;
}
}
|