void OnEnable()
{
RenderPipelineManager.endCameraRendering += RenderPipelineManager_endCameraRendering;
}
void OnDisable()
{
RenderPipelineManager.endCameraRendering -= RenderPipelineManager_endCameraRendering;
}
private void RenderPipelineManager_endCameraRendering(ScriptableRenderContext context, Camera camera)
{
OnPostRender();
}
private void OnPostRender()
{
// Your already existing code
}