using System;
using System.Runtime.InteropServices;
using UnityEngine;
publicclass TransparentWindow : MonoBehaviour
{
[SerializeField]
private Material m_Material;
privatestruct MARGINS
{
publicint cxLeftWidth;
publicint cxRightWidth;
publicint cyTopHeight;
publicint cyBottomHeight;
}
// Define function signatures to import from Windows APIs
[DllImport("user32.dll")]
privatestaticextern