- 数据定义
static Color4F white_color = {1.0f,1.0f,1.0f,1.0f}; static Vertex2F rect_vertexes [4] = { {100,50},{400,50}, {100,280},{400,280} }; static Vertex2F texture_coords [4] = { {0,1},{1,1}, {0,0},{1,0}, }; static GLuint texture_id = 0 ;
- 加载png文件(加载png图片文件到内存,当前默认认为图片是32位的色彩,长宽都是2的n次方)
unsigned char* read_png(const char* path,int& width,int& height){ FILE* file = fopen(path, "rb"); if (!file){ return NULL; } png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0); png_infop info_ptr = png_create_info_struct(png_ptr); setjmp(png_jmpbuf(png_ptr)); png_init_io(png_ptr, file); png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_EXPAND, 0); width = png_get_image_width(png_ptr,info_ptr); height = png_get_image_height(png_ptr,info_ptr); int color_type = png_get_color_type(png_ptr,info_ptr); int size = width * height * 4; unsigned char* data = new unsigned char[size]; png_bytep* row_pointers = png_get_rows(png_ptr,info_ptr); int pos = 0; for(int i = 0; i < height; i++){ for(int j = 0; j < (4 * width); j += 4){ data[pos++] = row_pointers[i][j]; // red data[pos++] = row_pointers[i][j + 1]; // green data[pos++] = row_pointers[i][j + 2]; // blue data[pos++] = row_pointers[i][j + 3]; // alpha if(data[pos] !=0) printf("alpha=%d\n",data[pos]); } } png_destroy_read_struct(&png_ptr, &info_ptr, 0); fclose(file); return data; }
- 生成纹理
GLuint init_texture(unsigned char* data,int width,int height){ GLuint texName; glGenTextures(1, &texName); glBindTexture(GL_TEXTURE_2D, texName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); return texName; }
- 加载纹理
GLuint load_texture(const char* path){ GLuint tex_id = 0; int width,height; unsigned char* data = read_png(path,width,height); if(data != NULL){ tex_id = init_texture(data,width,height); delete[] data; data = NULL; } return tex_id; }
- 显示纹理
void draw_texture(){ glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D,texture_id); glTexCoordPointer(sizeof(Vertex2F)/sizeof(GLfloat),GL_FLOAT,0,texture_coords); glColor4f(white_color.r,white_color.g,white_color.b,white_color.a); glVertexPointer(sizeof(Vertex2F)/sizeof(GLfloat),GL_FLOAT,0,rect_vertexes); glDrawArrays(GL_TRIANGLE_STRIP,0,4); glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); }
- 编译程序
g++ DrawTextures.cpp -lGLEW -lGL -lGLU -lglut -lpng -o DrawTextures
opengl 开发笔记-绘制纹理
最新推荐文章于 2024-04-29 07:40:13 发布