//Description¶
//Given a filename, uses the appropriate vtkPolyData reader to read any vtkPolyData file.
//To use the snippet, click the Copy to clipboard at the upper right of the code blocks.
// Readers
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>
#include<vtkPolyDataMapper.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include<vtkRenderer.h>
#include<vtkNamedColors.h>
#include <vtkProperty.h>
#include <vtkActor.h>
#include <algorithm> // For transform()
#include <string> // For find_last_of()
#include <cctype> // For to_lower
#include "vtkAutoInit.h"
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle)
VTK_MODULE_INIT(vtkRenderingFreeType)
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension =
vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkNew<vtkSphereSource> source;
source->SetPhiResolution(25);
source->SetThetaResolution(25);
source->Update();
polyData = source->GetOutput();
}
return polyData;
}
} // namespace
int main()
{
vtkNew<vtkNamedColors> colors;
auto ployData = ReadPolyData("Intergalactic_Spaceship-(Wavefront).obj");
// 创建映射器并将数据源连接到映射器
vtkSmartPointer<vtkPolyDataMapper> myMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
myMapper->SetInputData(ployData);
vtkNew<vtkActor> coneActor;
coneActor->SetMapper(myMapper);
coneActor->GetProperty()->SetColor(colors->GetColor3d("Bisque").GetData());
//
// Create the Renderer and assign actors to it. A renderer is like a
// viewport. It is part or all of a window on the screen and it is
// responsible for drawing the actors it has. We also set the background
// color here.
//
vtkNew<vtkRenderer> ren1;
ren1->AddActor(coneActor);
ren1->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
//
// Finally we create the render window which will show up on the screen.
// We put our renderer into the render window using AddRenderer. We also
// set the size to be 300 pixels by 300.
//
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
renWin->SetSize(300, 300);
renWin->SetWindowName("ReadPolyData");
//
// The vtkRenderWindowInteractor class watches for events (e.g., keypress,
// mouse) in the vtkRenderWindow. These events are translated into
// event invocations that VTK understands (see VTK/Common/vtkCommand.h
// for all events that VTK processes). Then observers of these VTK
// events can process them as appropriate.
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
//
// By default the vtkRenderWindowInteractor instantiates an instance
// of vtkInteractorStyle. vtkInteractorStyle translates a set of events
// it observes into operations on the camera, actors, and/or properties
// in the vtkRenderWindow associated with the vtkRenderWinodwInteractor.
// Here we specify a particular interactor style.
vtkNew<vtkInteractorStyleTrackballCamera> style;
iren->SetInteractorStyle(style);
//
// Unlike the previous scripts where we performed some operations and then
// exited, here we leave an event loop running. The user can use the mouse
// and keyboard to perform the operations on the scene according to the
// current interaction style. When the user presses the "e" key, by default
// an ExitEvent is invoked by the vtkRenderWindowInteractor which is caught
// and drops out of the event loop (triggered by the Start() method that
// follows.
//
iren->Initialize();
iren->Start();
//
// Final note: recall that observers can watch for particular events and
// take appropriate action. Pressing "u" in the render window causes the
// vtkRenderWindowInteractor to invoke a UserEvent. This can be caught to
// popup a GUI, etc. See the Tcl Cone5.tcl example for an idea of how this
// works.
return EXIT_SUCCESS;
}
vtk读取后缀名为.ply、.vtp、.obj、.stl、.vtk、.g文件并显示
于 2025-02-12 15:20:23 首次发布