
《OpenSceneGrap三维渲染引擎设计与实践》源码
《OpenSceneGraph三维渲染引擎设计与实践》这本书的源代码
荆楚闲人
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10.3.2 文件读取进度
osg实现文件读取进度。原创 2023-11-18 18:50:33 · 242 阅读 · 2 评论 -
6.4.4 GLSL实现奶牛颜色动态变化
GLSL实现奶牛颜色动态变化原创 2023-07-05 19:13:24 · 265 阅读 · 0 评论 -
5.2.4.跃动的线
跃动的线原创 2023-05-15 15:35:27 · 146 阅读 · 0 评论 -
7.2.4节 将场景渲染到纹理
将场景渲染到纹理原创 2023-05-12 18:21:10 · 294 阅读 · 0 评论 -
osg::ImageSequence实现纹理动画播放
#include <osgViewer/Viewer>#include <osg/Node>#include <osg/Geometry>#include <osg/Geode>#include <osg/Group>#include <osg/AutoTransform>#include <osg/ProxyNode>#include <osgDB/ReadFile>#include <.原创 2021-04-03 11:04:34 · 706 阅读 · 0 评论 -
osg多视景器实现投影墙
下面的范例演示了4个视景器辅助相机拼接在一起,同时显示一个场景的效果:#include <osgViewer/Viewer>#include <osg/Node>#include <osg/Geometry>#include <osg/Geode>#include <osg/Group>#include <osg/AutoTransform>#include <osg/ProxyNode>#include原创 2021-03-13 17:28:46 · 520 阅读 · 0 评论 -
osg拖拽器
#include <osgViewer/Viewer>#include <osg/Node>#include <osg/Geometry>#include <osg/Geode>#include <osg/Group>#include <osg/AutoTransform>#include <osg/ProxyNode>#include <osgDB/ReadFile>#include <.原创 2021-03-14 18:17:23 · 963 阅读 · 0 评论 -
9.3.2 osg骨骼动画osgAnimation::Bone类
#include <osgViewer/Viewer>#include <osg/Node>#include <osg/Geometry>#include <osg/Geode>#include <osg/Group>#include <osg/AutoTransform>#include <osg/ProxyNode>#include <osgDB/ReadFile>#include <.原创 2021-03-27 11:38:48 · 1088 阅读 · 2 评论 -
9.3.4 变形体动画之对折硬纸
#include <osgViewer/Viewer>#include <osg/Node>#include <osg/Geometry>#include <osg/Geode>#include <osg/Group>#include <osg/AutoTransform>#include <osg/ProxyNode>#include <osgDB/ReadFile>#include <.原创 2021-03-28 11:12:37 · 289 阅读 · 6 评论 -
9.4.2.物体的淡出淡入
物体的淡出淡入原创 2021-03-28 12:21:12 · 307 阅读 · 0 评论