using UnityEngine;
using System.Collections;
using UnityEditor;
public class NewBehaviourScript : Editor {
[MenuItem("Tools/Build Google Project")]
static public void BuildAssetBundles(){
BuildPipeline.BuildPlayer(new string[]{ "Assets/Untitled.unity"} , Application.dataPath + "/../", BuildTarget.Android, BuildOptions.AcceptExternalModificationsToPlayer);
}
}转载于:https://www.cnblogs.com/nafio/p/9137446.html
本文介绍了一个Unity编辑器脚本,用于通过菜单项“Tools/BuildGoogleProject”构建特定的Unity场景为Android平台的资产包。使用BuildPipeline.BuildPlayer方法指定包含场景路径、输出路径、目标平台和构建选项。
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