AssetPostprocessor
在资源导入时可以重载导入设置中的默认值
下面代码会将导入的模型或动画的Animation Type 改为Legacy
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using
UnityEditor;
public
class
MyEditor
:
AssetPostprocessor
{
public
void
OnPreprocessModel()
{
ModelImporter
modelImporter
=
(ModelImporter)
assetImporter;
modelImporter.animationType
=
ModelImporterAnimationType.Legacy;
}
}
|
4
5
6
7
8
9
10
|
using
UnityEditor;
public
class
MyEditor
:
AssetPostprocessor
{
public
void
OnPreprocessModel()
{
ModelImporter
modelImporter
=
(ModelImporter)
assetImporter;
modelImporter.animationType
=
ModelImporterAnimationType.Legacy;
}
}
|