AssetPostprocessor
在资源导入时可以重载导入设置中的默认值
下面代码会将导入的模型或动画的Animation Type 改为Legacy
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using
UnityEditor;
public
class
MyEditor
:
AssetPostprocessor
{
public
void
OnPreprocessModel()
{
ModelImporter
modelImporter
=
(ModelImporter)
assetImporter;
modelImporter.animationType
=
ModelImporterAnimationType.Legacy;
}
}
|
|
4
5
6
7
8
9
10
|
using
UnityEditor;
public
class
MyEditor
:
AssetPostprocessor
{
public
void
OnPreprocessModel()
{
ModelImporter
modelImporter
=
(ModelImporter)
assetImporter;
modelImporter.animationType
=
ModelImporterAnimationType.Legacy;
}
}
|
本文介绍如何使用AssetPostprocessor在Unity中自动将导入的模型或动画的AnimationType设置为Legacy,通过简单的代码实现批量调整,方便项目统一管理。
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