Unity海康视屏对接

本文详细介绍了如何在Unity3D游戏引擎中与海康摄像头进行对接,包括视频流的接入、实时预览及数据处理等关键步骤,为实时监控和互动应用提供了技术实现方案。
通过对接海康SDK,获取视屏流回调。经过解码得到YUV格式的图片,最后通过Shader把YUV数据显示出来。

也可以通过Rtsp协议,直接获取视屏流显示。这个貌似Unity中已经有插件支持了,UMP。
------2018.4.20

using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;
using System.Threading;
using System.Runtime.InteropServices;
using System.IO;
using System.Drawing;
using System.Collections.Generic;
//Frame Info
public struct FRAME_INFO
{
    public int nWidth;
    public int nHeight;
    public int nStamp;
    public int nType;
    public int nFrameRate;
    public uint dwFrameNum;
    public void Init()
    {
        nWidth = 0;
        nHeight = 0;
        nStamp = 0;
        nType = 0;
        nFrameRate = 0;
        dwFrameNum = 0;
    }
}
public class HkVideo : MonoBehaviour {
    // add by gb 080131 version 4.9.0.1
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_GetPort(ref int nPort);
    [DllImport("PlayCtrl")]
    public static extern uint PlayM4_GetLastError(int nPort);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_SetStreamOpenMode(int nPort, uint nMode);
    //Stream type
    public const int STREAME_REALTIME = 0;
    public const int STREAME_FILE = 1;
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_OpenStream(int nPort, IntPtr pFileHeadBuf, uint nSize, uint nBufPoolSize);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_SetDisplayBuf(int nPort, uint nNum);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_SetOverlayMode(int nPort, int bOverlay, uint colorKey);
    public delegate void DECCBFUN(int nPort, IntPtr pBuf, int nSize, ref FRAME_INFO pFrameInfo, int nReserved1, int nReserved2);   
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_SetDecCallBackEx(int nPort, DECCBFUN DecCBFun, IntPtr pDest, int nDestSize);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_Play(int nPort, IntPtr hWnd);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_InputData(int nPort, IntPtr pBuf, uint nSize);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_SetDecCallBack(int nPort, DECCBFUN DecCBFun);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_Stop(int nPort);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_CloseStream(int nPort);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_FreePort(int nPort);
    private bool m_bInitSDK = false;
    private bool m_bRecord = false;
    private uint iLastErr = 0;
    public Int32 m_lUserID = -1;
    private Int32 m_lRealHandle = -1;
    private string str;
    private Int32 m_lPort = -1;
    private IntPtr m_ptrRealHandle;
    private int[] iIPDevID = new int[96];
    private int[] iChannelNum = new int[96];
    private CHCNetSDK.REALDATACALLBACK RealData = null;
    public CHCNetSDK.NET_DVR_DEVICEINFO_V30 DeviceInfo;
    public CHCNetSDK.NET_DVR_IPPARACFG_V40 m_struIpParaCfgV40;
    public CHCNetSDK.NET_DVR_STREAM_MODE m_struStreamMode;
    public CHCNetSDK.NET_DVR_IPCHANINFO m_struChanInfo;
    public CHCNetSDK.NET_DVR_IPCHANINFO_V40 m_struChanInfoV40;
    private DECCBFUN m_fDisplayFun = null;
    public delegate void MyDebugInfo(string str);
    int width = 352;//视屏的宽
    int height = 288;//视屏的高
    public bool isPlaying;
    // Use this for initialization
    void Start () {
        InitSDK();
        //InitVideoMaterial();
    }
    private bool isImgInit;
    ///// <summary>
    ///// 初始化RGB图像大小
    ///// </summary>
    //private void InitImgSize()
    //{
    //    imgSize = width * height;
    //    rgb = new byte[3 * imgSize];
    //}
    /// <summary>
    /// 初始化,一次就行(初始化->登录->获取视屏流)
    /// </summary>
    private void InitSDK()
    {
        m_bInitSDK = CHCNetSDK.NET_DVR_Init();
        if (m_bInitSDK == false)
        {
            Debug.LogError("NET_DVR_Init error!");
            return;
        }
        else
        {
            //保存SDK日志 To save the SDK log
            CHCNetSDK.NET_DVR_SetLogToFile(3, "C:\\SdkLog\\", true);
            //comboBoxView.SelectedIndex = 0;
            for (int i = 0; i < 64; i++)
            {
                iIPDevID[i] = -1;
                iChannelNum[i] = -1;
            }
            Debug.Log("Init Success!");
        }
    }
    /// <summary>
    /// 登录(初始化->登录->获取视屏流)
    /// </summary>
    /// <param name="Ip"></param>
    /// <param name="Port"></param>
    /// <param name="UserName"></param>
    /// <param name="PassWord"></param>
    /// <param name="action"></param>
    public void Login(string Ip,string Port,string UserName,string PassWord,Action<bool>action=null)
    {       
        if (m_lUserID < 0)
        {
            //JYHLoginVR JYHCamera = JYHLoginVR.Instance;
            //string DVRIPAddress = Ip; //设备IP地址或者域名 Device IP
            //Int16 DVRPortNumber = Int16.Parse(Port);//设备服务端口号 Device Port
            //string DVRUserName = UserName;//设备登录用户名 User name to login
            //string DVRPassword = PassWord;//设备登录密码 Password to login
            string DVRIPAddress = Ip; //设备IP地址或者域名 Device IP
            Int16 DVRPortNumber = Int16.Parse(Port);//设备服务端口号 Device Port
            string DVRUserName = UserName;//设备登录用户名 User name to login
            string DVRPassword = PassWord;//设备登录密码 Password to login                    
            //Debug.LogError("CameraInfo:"+Ip+" "+Port+" "+UserName+" "+PassWord+"\n"+DateTime.Now);
            //登录设备 Login the device
            m_lUserID = CHCNetSDK.NET_DVR_Login_V30(DVRIPAddress, DVRPortNumber, DVRUserName, DVRPassword, ref DeviceInfo);
            if (m_lUserID < 0)
            {
                iLastErr = CHCNetSDK.NET_DVR_GetLastError();
                str = "NET_DVR_Login_V30 failed : \n"+iLastErr+"\n"+ GetErroCode(iLastErr); //登录失败,输出错误号 Failed to login and output the error code
                Debug.LogError(str);
                if(action!=null)
                {
                    action(false);
                }
                return;
            }
            else
            {
                //登录成功
                Debug.Log("NET_DVR_Login_V30 succ!");
                if (action != null)
         &
### 关于 Unity 中集成海康鱼眼 SDK 的技术方案 在 Unity对接海康威视的鱼眼 SDK 是一项复杂的任务,涉及多个方面的开发工作。以下是详细的说明和技术要点: #### 1. **环境准备** 为了成功实现 Unity海康鱼眼 SDK 的集成,开发者需要完成以下准备工作: - 安装最新版本的 Unity 编辑器[^2]。 - 下载并安装海康威视官方提供的 FishEye SDK 软件包[^3]。 - 确保本地计算机已配置好 C++ 开发工具链以及支持动态链接库 (DLL) 加载的运行时环境。 #### 2. **加载 DLL 文件** 由于 Unity 使用的是 Mono/.NET 运行时框架,在调用原生 C/C++ 动态库之前,需通过 P/Invoke 技术来声明外部函数接口。具体操作如下所示: ```csharp using System.Runtime.InteropServices; public class HikvisionFishEyeAPI { [DllImport("hikfishsdk.dll", CallingConvention = CallingConvention.Cdecl)] public static extern int InitializeDevice(string deviceID); [DllImport("hikfishsdk.dll", CallingConvention = CallingConvention.Cdecl)] public static extern void ReleaseDevice(); [DllImport("hikfishsdk.dll", CallingConvention = CallingConvention.Cdecl)] public static extern bool CaptureFrame(out byte[] frameData, out int width, out int height); } ``` 此部分代码定义了一个静态类 `HikvisionFishEyeAPI` 来封装来自海康鱼眼 SDK 提供的核心功能方法[^4]。 #### 3. **设备初始化与释放** 当应用程序启动或者场景切换至特定阶段时,应执行摄像头硬件资源分配;而在退出前则要记得清理这些占用资源以免造成内存泄漏等问题发生。 ```csharp void Start() { string deviceId = "your_device_id_here"; var result = HikvisionFishEyeAPI.InitializeDevice(deviceId); Debug.Log($"Initialization Result Code: {result}"); } void OnDestroy() { HikvisionFishEyeAPI.ReleaseDevice(); } ``` 以上脚本片段展示了如何利用前面提到过的 API 对象来进行基本的操作流程控制逻辑设计思路[^5]。 #### 4. **图像数据获取处理** 从相机捕获到原始像素数组之后还需要进一步转换为纹理格式才能显示出来给玩家看得到效果。下面给出了一种可能的方式用于演示目的: ```csharp Texture2D texture; byte[] rawImageData; int imageWidth, imageHeight; bool TryGetLatestImage(out Texture2D tex){ if(HikvisionFishEyeAPI.CaptureFrame(out rawImageData,out imageWidth ,out imageHeight)){ texture = new Texture2D(imageWidth,imageHeight,TextureFormat.RGBA32,false); Color32[] colors = ConvertRawBytesToColors(rawImageData); // 自定义颜色空间变换算法 texture.SetPixels32(colors); texture.Apply(); tex=texture; return true; } else{ tex=null; return false; } } ``` 这里假设存在某种机制可以将字节数组映射回实际色彩值列表以便后续渲染管线能够理解它们[^6]。 --- ###
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