
UnityEditor
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Witness_K
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Unity修改模型的ScaleFactor(偷个懒,在打包AssetBundle的基础上修改)
using System.Collections;using System.Collections.Generic;using System.IO;using System.Text.RegularExpressions;using UnityEditor;using UnityEngine;public class ScaleFactorModify : MonoBehaviour...原创 2018-12-20 10:12:31 · 2653 阅读 · 0 评论 -
Unity打包AssetBundle
添加了AssetBundleName的文件,都会被打包到StreammingAssets。所以需要在打包前,把其他文件夹的AssetBundleName清除一下。if (subDirs.Length == 1 && subDirs[0].Name == "Materials") //满足这个条件,才会添加AsssetbundleName using UnityEngi...原创 2018-12-20 10:16:24 · 420 阅读 · 0 评论