/// <summary>
/// 开火状态
/// </summary>
public enum FireState {
Auto, SemiAuto }
private FireState state;
/// <summary>
/// 子弹
/// </summary>
public GameObject Bullet;
/// <summary>
/// 枪
/// </summary>
public GameObject Gun;
/// <summary>
/// 射速
/// </summary>
public float fireRate = 0.1f;
/// <summary>
/// 计时器
/// </summary>
public float fireTime;
/// <summary>
/// 是否自动
/// </summary>