private GameObject center;
private float rotateSpeed = 40f;
private float rotateZ = 0;
private float minR = -15f;
private float maxR = 15f;
private float sensitity = 50f;
void Start()
{
//获取物体
center = GameObject.Find("center");
}
//鼠标拖动事件写在Update()中 if (Input.GetMouseButton(0)) { float rotateY = center.transform.localEulerAngles.y - Time.deltaTime * sensitity*Input.GetAxis("Mouse X"); if (rotateY>=0&&rotateY<=180) { rotateZ += Time.deltaTime * sensitity * Input.GetAxis("Mouse Y"); } else { rotateZ -= Time.deltaTime * sensitity * Input.GetAxis("Mouse Y"); } //控制上下移动的范围(限制) rotateZ = Mathf.Clamp(rotateZ, minR, maxR); center.transform.eulerAngles = new Vector3(0, rotateY, rotateZ);
}