(2019沈阳网络赛) H. Texas hold'em Poker (模拟)

本文深入探讨了基于扑克牌的游戏算法,通过详细的代码示例,展示了如何识别和分类不同的扑克牌组合,如顺子、同花顺等,并实现了一种排序算法来比较不同玩家的手牌强度,最终确定游戏的胜者。

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传送门

解:细心的模拟即可。

#include<bits/stdc++.h>
#define il inline
#define pb push_back
#define ms(_data,v) memset(_data,v,sizeof(_data))
#define SZ(a) int((a).size())
using namespace std;
typedef long long ll;
const ll inf=0x3f3f3f3f;
const int N=1e5+5;
//il int Add(ll &x,ll y) {return x=x+y>=mod?x+y-mod:x+y;}
//il int Mul(ll &x,ll y) {return x=x*y>=mod?x*y%mod:x*y;}
unordered_map<char,int> mp;
struct node {
	string name;
	int type;
	int two1,two2,three,four,shun,sum;
	void clean(){
		name="",type=0,two1=0,two2=0,three=0,four=0,shun=0,sum=0;
	}
} a[N];
bool cmp(node x,node y) {
	if(x.type!=y.type) return x.type>y.type;
	else {
		if(x.type==0) {
			if(x.sum!=y.sum) return x.sum>y.sum;
			else return x.name<y.name;
		} else if(x.type==1) {
			if(x.two1!=y.two1) return x.two1>y.two1;
			else if(x.sum!=y.sum) return x.sum>y.sum;
			else return x.name<y.name;
		} else if(x.type==2) {
			if(x.two2!=y.two2) return x.two2>y.two2;
			else if(x.two1!=y.two1) return x.two1>y.two1;
			else if(x.sum!=y.sum) return x.sum>y.sum;
			else return x.name<y.name;
		} else if(x.type==3) {
			if(x.three!=y.three) return x.three>y.three;
			else if(x.sum!=y.sum) return x.sum>y.sum;
			else return x.name<y.name;
		} else if(x.type==4) {
			if(x.three!=y.three) return x.three>y.three;
			else if(x.two1!=y.two1) return x.two1>y.two1;
			else if(x.sum!=y.sum) return x.sum>y.sum;
			else return x.name<y.name;
		} else if(x.type==5) {
			if(x.four!=y.four) return x.four>y.four;
			else if(x.sum!=y.sum) return x.sum>y.sum;
			else return x.name<y.name;
		} else if(x.type==6) {
			if(x.shun!=y.shun) return x.shun>y.shun;
			else return x.name<y.name;
		} else return x.name<y.name;
	}
}
int n,tt[10],num[15];
int main() {
	std::ios::sync_with_stdio(0);cin.tie(0);
	mp['A']=1,mp['J']=11,mp['Q']=12,mp['K']=13;
	for(char c='1'; c<='9'; ++c) mp[c]=c-'0';
	while(cin>>n) {
		string na,s;
		int cnt=0;
		for(int i=1; i<=n; ++i) {
			cin>>na>>s;
			a[i].name=na;
			cnt=0;
			for(int j=0,len=SZ(s); j<len; ++j) {
				if(j<len-1 && s[j]=='1' && s[j+1]=='0') tt[++cnt]=10,++j;
				else tt[++cnt]=mp[s[j]];
			}
			sort(tt+1,tt+cnt+1);
			if(tt[1]==1 && tt[2]==10 && tt[3]==11 && tt[4]==12 && tt[5]==13) a[i].type=7;
			else {
				int four=0,one=0,two1=0,two2=0,three=0,shun=0,sum=0;
				bool fg=0;
				ms(num,0);
				for(int j=1; j<=cnt; ++j) {
					if(!fg && j>1 && tt[j]-tt[j-1]!=1) fg=1;
					num[tt[j]]++;
					sum+=tt[j];
				}
				if(!fg) {
					a[i].type=6;
					a[i].shun=tt[1];
					continue;
				}
				for(int j=1; j<=13; ++j) {
					if(num[j]==2) {
						if(two1==0) two1=j;
						else two2=j;
						sum-=j*2;
					} else if(num[j]==3) three=j,sum-=3*j;
					else if(num[j]==4) four=j,sum-=4*j;
				}

				if(four!=0) {
					a[i].type=5;
					a[i].four=four;
					a[i].sum=sum;
				} else if(three!=0 && two1!=0) {
					a[i].type=4;
					a[i].three=three,a[i].two1=two1;
				} else if(three!=0) {
					a[i].type=3;
					a[i].three=three,a[i].sum=sum;
				} else if(two1!=0 && two2!=0) {
					a[i].type=2;
					a[i].two1=two1,a[i].two2=two2;
					a[i].sum=sum;
				} else if(two1!=0) {
					a[i].type=1;
					a[i].two1=two1;
					a[i].sum=sum;
				} else {
					a[i].type=0;
					a[i].sum=sum;
				}
			}
		}
		sort(a+1,a+n+1,cmp);
		for(int i=1; i<=n; ++i) {
			cout<<a[i].name<<endl;
		} 
		for(int i=1;i<=n;++i) a[i].clean();
	}

	return 0;
}

 

As an AI language model, I can provide you with some guidance on how to implement a Texas Hold'em poker game in Clojure. However, I cannot write the entire code for you. Here are the general steps you can follow: 1. Define the data structures for the game, such as the deck of cards, player hands, and the community cards. 2. Write functions to shuffle the deck, deal the cards, and determine the winner of the game. 3. Implement the game logic, including the betting rounds, the flop, the turn, and the river. 4. Create a user interface for the game, which can be either a command-line interface or a graphical interface. Here is some sample Clojure code to get you started: ```clojure (def suits [:hearts :diamonds :clubs :spades]) (def ranks [:2 :3 :4 :5 :6 :7 :8 :9 :10 :J :Q :K :A]) (defn make-deck [] (for [suit suits rank ranks] {:suit suit :rank rank})) (defn shuffle-deck [deck] (shuffle deck)) (defn deal-hand [deck] (take 2 deck)) (defn deal-flop [deck] (take 3 (drop 2 deck))) (defn deal-turn [deck] (take 1 (drop 5 deck))) (defn deal-river [deck] (take 1 (drop 6 deck))) (defn evaluate-hand [hand community-cards] ;; Implement the hand evaluation logic here ) (defn determine-winner [hands community-cards] (let [evaluated-hands (map #(evaluate-hand % community-cards) hands) max-hand (apply max evaluated-hands)] (nth hands (.indexOf evaluated-hands max-hand)))) (defn play-game [] (let [deck (make-deck) shuffled-deck (shuffle-deck deck) player-hands (for [_ (range 4)] (deal-hand shuffled-deck)) flop (deal-flop shuffled-deck) turn (deal-turn shuffled-deck) river (deal-river shuffled-deck) community-cards (concat flop turn river)] (determine-winner player-hands community-cards))) ;; Example usage: (play-game) ``` This is just a basic implementation, and you will need to add more features to make it a fully functional game. Good luck!
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