local Bezier = {}
--【无限阶贝塞尔曲线】
--@params t 整条线上对应的百分比位置{0-1}
--@params node 起点,控制点1,控制点2,控制点3......,结束点
--@return ret 返回对应的点/值
function Bezier.BezierCurve(t, node)
local vecs = node
local count = #vecs
local rank = count - 1
local ret = Vector3.zero
local pts = Bezier.GetPascalTriangle(count)
local fs = {}
for i = 1,count do
local f = Bezier.GetFormula(vecs[i],rank,i,pts[i],t)
table.insert(fs,f)
end
for i = 1,#fs do
ret = ret + fs[i].Caclu()
end
return ret
end
-------------------------Private---------------------------------
function Bezier.Exponentiation(num,power)
local n = 1
if power == 0 then return n end
for i = 1,power do
n = n * num
end
return n
end
function Bezier.GetFormula(point,rank,index,ptValue,t)
local ret = {}
ret.point = point
ret.rank = rank
ret.index = index - 1
ret.ptValue = ptValue
ret.t = t
ret.Caclu = function()
local t1 = Bezier.Exponentiation((1 - ret.t),(ret.rank - ret.index))
local t2 = Bezier.Exponentiation(ret.t,ret.index)
return ret.point * t1 * t2 * ret.ptValue
end
return ret
end
function Bezier.GetPascalTriangle(n)
local ret = {}
local t = {}
for i = 1,n