using UnityEngine;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
public Button btn;
AndroidJavaObject jo = null;
private void Awake()
{
btn.onClick.AddListener(OnBtn);
}
void OnBtn()
{
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaClass Toast = new AndroidJavaClass("android.widget.Toast");
currentActivity.Call("runOnUiThread", new AndroidJavaR