我们本次针对矿物生成进行设计
1.在 blocks 包下新建 ZSOre 类:

在ZSOre.java 中 编写代码:
package com.Joy187.newmod.blocks;
import java.util.Random;
import com.Joy187.newmod.init.ModItems;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
public class ZSOre extends BlockBase{
//矿物名称 矿物材质 放在创造栏的位置
public ZSOre(String name, Material material,CreativeTabs tab) {
super(name, material, tab);
setSoundType(SoundType.STONE); //方块音效
setHardness(4.0f); //方块坚硬程度
setResistance(20.0f); //方块挖掘抗性
setHarvestLevel("pickaxe",2); //方块挖掘等级(铁镐为2级)
setLightLevel(12.0f); //方块发光度
}
//方块挖掘后掉落物品
@Override