macOs程序坞动画效果支持10000个数据的时候的效果unity实现

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;

public struct Padding
{
   
   
    public int top, bottom, left, right;
}
public struct Cell
{
   
   
    public int number;
    public GameObject go;
}
public class macOsDocker : MonoBehaviour,IPointerMoveHandler,IPointerExitHandler
{
   
   
    public ScrollRect scrollRect;
    public List<Transform> listItems = new List<Transform>();
    [Header("半轴的长度(世界坐标)")]
    public float halfRange;
    public float yMaxDis;
    public float maxAddScale;
    public RectTransform contentTrans;
    public RectTransform childParentTrans;
    private Padding offsetPadding;
    public LayoutGroup layoutGroup;
    public RectTransform viewportRectTransform;

    private List<Cell> currentCells = new List<Cell>();
    private List<MacOsCell> unRegularCellList = new List<MacOsCell>();
    private List<GameObject> cachedCells = new List<GameObject>();
    private int currentFirstCol;
    private int currentLastCol;
    private float cellX;
    private float spacingX;
    [Header("不够的时候用什么预制体创建")]
    public GameObject cellPrefab;
    [Header("模拟多少个总数数量")]
    public int totalCount;
    public int FirstCol
    {
   
   
        get
        {
   
   
            return GetColByX(-contentTrans.anchoredPosition.x - offsetPadding.left);
        }
    }
    private GameObject pendingDestroyGo;
    private void GetListItems()
    {
   
   
        listItems.Clear();
        for (int i = 0; i < transform.childCount; i++)
        {
   
   
            Transform child = transform.GetChild(i);
            if(child.gameObject.activeSelf)
            {
   
   
                listItems.Add(child);
            }
        }
    }
    public int GetColByX(float scrollLeftX)
    {
   
   
        if (unRegularCellList.Count <= 0)
        {
   
   
            var col = (int)(scrollLeftX / (cellX + spacingX));
            return Mathf.Clamp(col, 0, totalCount - 1);
        }
        else
        {
   
   
            var col = (int)(scrollLeftX / (cellX + spacingX));
            var begin = unRegularCellList[0].index;
            if (col <= begin)
            {
   
   
                return Mathf.
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