在使用unity进行异步加载操作时,会遇到加载10%左右和 70%左右卡顿等待,,,,,,通过我的学习和整理
Copy直接用
,写出如下代码:
using UnityEngine;
using System.Collections;
public class LKPYLoading : MonoBehaviour {
public UIProgressBar londingBar;
public UILabel loadinglable;
AsyncOperation asyncc;
float displayProgress = 0;
int toProgress = 0;
// Use this for initialization
void Start()
{
StartCoroutine(loadScene());
}
private void SetLoadingPercentage()
{
loadinglable.text = "Loading..." + displayProgress + "%";
}