using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LimitEnterEventArgs : EventArgs
{
public GameObject EnteredObject {
get; set; }
public LimitEnterEventArgs(GameObject ob)
{
EnteredObject = ob;
}
}
public class CollisionTest : MonoBehaviour
{
public event EventHandler<LimitEnterEventArgs> OnEntered;
public event EventHandler<LimitEnterEventArgs> OnExited;
public bool IsEntered {
get;
Unity碰撞检查 自定义事件
最新推荐文章于 2025-06-04 15:50:27 发布

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