
unityManual翻译
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Working with humanoid animations
Working with humanoid animations 人形动画The Mecanim Animation System is particularly well suited for working with animations for humanoid skeletons. Since humanoid skeletons are used extensively in g翻译 2016-08-31 20:32:15 · 358 阅读 · 0 评论 -
Animation System Overview
Unity has a rich and sophisticated animation system (sometimes referred to as ‘Mecanim’). It provides:unity有一个丰富而且复杂的动画系统(有时称作"Mecnim")。它提供了:Easy workflow and setup of animations for all ele翻译 2016-08-22 23:12:19 · 1033 阅读 · 0 评论 -
Game View Stats
Rendering Statistics WindowThe Game View has a Stats button in the top right corner. When the button is pressed, an overlay window is displayed which shows realtime rendering statistics, which a翻译 2016-08-22 16:56:56 · 871 阅读 · 0 评论 -
Animation Clips && Animation from External Sources
Animation ClipsAnimation Clips are one of the core elements to Unity’s animation system. Unity supports importing animation from external sources, and offers the ability to create animation clips翻译 2016-08-24 08:41:21 · 608 阅读 · 0 评论 -
Configuring the Avatar
Since the Avatar is such an important aspect of the Mecanim system, it is important that it is configured properly for your model. So, whether the automatic Avatar creation fails or succeeds, you need翻译 2016-09-14 15:44:46 · 809 阅读 · 0 评论 -
Graphics Settings
The graphics settings shown here are mostly useful for customizing and optimizing graphics-related settings across the project.这里显示的图形设置对定制和优化项目中的图形相关的设置非常重要。Built-in shader settings内置的shader设置翻译 2016-09-20 19:11:42 · 3604 阅读 · 0 评论