一、定义个HelloTriangle类画三角形,鸟瞰整个过程的大致步骤
-
创建一个 VkInstance
-
选择一个支持的显卡 (VkPhysicalDevice)
-
创建用于绘制和呈现的 VkDevice 和 VkQueue
-
创建一个窗口、窗口表面和交换链
-
将交换链图像包装到 VkImageView 中
-
创建一个指定渲染目标和用法的渲染通道
-
为渲染通道创建帧缓冲区
-
设置图形管线
-
为每个可能的交换链图像分配并记录带有绘制命令的命令缓冲区
-
通过获取图像、提交正确的绘制命令缓冲区并将图像返回到交换链来绘制帧
#pragma once
#include <vulkan/vulkan.h>
#include <optional>
#include <vector>
struct QueueFamilyIndices {
std::optional<uint32_t> graphicsFamily;
std::optional<uint32_t> presentFamily;
bool sameFamily = false; // 标记是否为同一队列族
bool isComplete() { return graphicsFamily.has_value() && presentFamily.has_value(); }
};
struct SwapChainSupportDetails {
VkSurfaceCapabilitiesKHR capabilities;
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
};
class HelloTriangle {
public:
void run();
private:
VkInstance instance;
VkDebugUtilsMessengerEXT debugMessenger;
void initVulkan();
void createInstance();
void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
void setupDebugMessenger();
std::vector<const char*> getRequiredExtensions();
bool checkValidationLayerSupport();
void cleanup();
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData);
};
二、验证层
Vulkan API 的设计理念是最小化驱动程序开销,而这一目标的体现之一是默认情况下 API 中的错误检查非常有限。即使是像将枚举设置为不正确的值或将空指针传递给必需参数这样简单的错误,通常也不会显式处理,只会导致崩溃或未定义的行为。因为 Vulkan 要求您对所做的每一件事都非常明确,所以很容易犯许多小错误,例如使用新的 GPU 功能,但忘记在创建逻辑设备时请求它。
但是,这并不意味着这些检查不能添加到 API 中。Vulkan 引入了一个优雅的系统,称为验证层。验证层是可选组件,它们会挂接到 Vulkan 函数调用中以应用其他操作。验证层中的常见操作是
-
对照规范检查参数的值,以检测滥用
-
跟踪对象的创建和销毁,以查找资源泄漏
-
通过跟踪调用来源的线程来检查线程安全性
-
将每个调用及其参数记录到标准输出
-
跟踪 Vulkan 调用以进行分析和重放
三、完整代码
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include <algorithm>
#include <iostream>
#include <limits>
#include <set>
#include <stdexcept>
#include "HelloTriangle.h"
const std::vector<const char*> validationLayers = {"VK_LAYER_KHRONOS_validation"};
const std::vector<const char*> deviceExtensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
#ifdef NDEBUG
const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance,
const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDebugUtilsMessengerEXT* pDebugMessenger) {
auto func = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
if (func != nullptr) {
return func(instance, pCreateInfo, pAllocator, pDebugMessenger);
} else {
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}
void DestroyDebugUtilsMessengerEXT(VkInstance instance,
VkDebugUtilsMessengerEXT debugMessenger,
const VkAllocationCallbacks* pAllocator) {
auto func =
(PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT");
if (func != nullptr) {
func(instance, debugMessenger, pAllocator);
}
}
void HelloTriangle::run() {
initVulkan();
cleanup();
}
void HelloTriangle::initVulkan() {
createInstance();
// vkCreateDebugUtilsMessengerEXT 调用需要已创建的有效实例,并且 vkDestroyDebugUtilsMessengerEXT 必须在销毁实例之前调用
setupDebugMessenger();
}
void HelloTriangle::createInstance() {
if (enableValidationLayers && !checkValidationLayerSupport()) {
throw std::runtime_error("validation layers requested, but not available!");
}
VkApplicationInfo appInfo{}; // 代表应用程序的结构体
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Hello Triangle";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
auto extensions = getRequiredExtensions();
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
createInfo.ppEnabledExtensionNames = extensions.data();
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo{};
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
// 把验证层参数赋值给实例创建信息用于调试实例
populateDebugMessengerCreateInfo(debugCreateInfo);
createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*) &debugCreateInfo;
} else {
createInfo.enabledLayerCount = 0;
createInfo.pNext = nullptr;
}
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
throw std::runtime_error("failed to create instance!");
}
}
void HelloTriangle::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
createInfo.pfnUserCallback = debugCallback;
}
void HelloTriangle::setupDebugMessenger() {
if (!enableValidationLayers) return;
VkDebugUtilsMessengerCreateInfoEXT createInfo;
populateDebugMessengerCreateInfo(createInfo);
if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
throw std::runtime_error("failed to set up debug messenger!");
}
}
std::vector<const char*> HelloTriangle::getRequiredExtensions() {
uint32_t glfwExtensionCount = 0;
const char** glfwExtensions;
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
if (enableValidationLayers) {
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
}
return extensions;
}
bool HelloTriangle::checkValidationLayerSupport() {
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for (const char* layerName : validationLayers) {
bool layerFound = false;
for (const auto& layerProperties : availableLayers) {
if (strcmp(layerName, layerProperties.layerName) == 0) {
layerFound = true;
break;
}
}
if (!layerFound) {
return false;
}
}
return true;
}
void HelloTriangle::cleanup() {
if (enableValidationLayers) {
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
}
vkDestroyInstance(instance, nullptr);
}
VKAPI_ATTR VkBool32 VKAPI_CALL HelloTriangle::debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData) {
std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl;
return VK_FALSE;
}
当前代码分支:01_instance_validation_layer