Gizmos are used to give visual debugging or setup aids in the scene view.
Gizmos是用于在场景视图可视化调试或辅助设置。
All gizmo drawing has to be done in either OnDrawGizmos or OnDrawGizmosSelected functions of the script.
所有gizmo绘制需要在脚本的OnDrawGizmos或OnDrawGizmosSelected里函数完成。
OnDrawGizmos is called every frame. All gizmos rendered within OnDrawGizmos are pickable.
OnDrawGizmosSelected is called only if the object the script is attached to is selected.
OnDrawGizmos在每帧调用。所有在OnDrawGizmos中渲染的gizmos都是可见的。
OnDrawGizmosSelected仅在脚本附加的物体被选择时被调用。
本文介绍了Unity中Gizmos的功能及其使用方法。Gizmos可以用来在场景视图中进行可视化调试或辅助设置。所有Gizmo的绘制工作需要在脚本的OnDrawGizmos或OnDrawGizmosSelected函数中完成。OnDrawGizmos在每一帧都会被调用,且在此函数中绘制的所有Gizmos都可被选中;而OnDrawGizmosSelected仅当脚本所附加的对象被选中时才会被调用。
675

被折叠的 条评论
为什么被折叠?



