using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Facade
{
public class GameCenter
{
private GameEventSystem gameEventSystem = null;
private CampSystem campSystem = null;
private StageSystem stageSystem = null;
private AchievementSystem achievementSystem = null;
public void Init()
{
gameEventSystem = new GameEventSystem();
campSystem = new CampSystem();
stageSystem = new StageSystem();
achievementSystem = new AchievementSystem();
}
public void StartStage(string stageId)
{
}
}
public class GameEventSystem
{
}
public class CampSystem
{
}
public class StageSystem
{
}
public class AchievementSystem
{
}
}