skeletonNode = SkeletonAnimation::createWithFile(name1, atlas);
skeletonNode->getSkeleton()->flipX = 1;
cocos spine 骨骼动画.水平翻转

最新推荐文章于 2024-09-09 21:30:58 发布

skeletonNode = SkeletonAnimation::createWithFile(name1, atlas);
skeletonNode->getSkeleton()->flipX = 1;