StructuredField: Unifying Structured Geometry and Radiance Field

Abstract  

Recent point-based differentiable rendering techniques have achieved significant success in high-fidelity reconstruction and fast rendering. However, due to the unstructured nature of point-based representations, they are difficult to apply to modern graphics pipelines designed for structured meshes, as well as to a variety of simulation and editing algorithms that work well with structured mesh representations.

To this end, we propose StructuredField, a novel representation that achieves both a structured geometric representation of the reconstructed object and a high-fidelity rendering reconstruction of the object.

We employ structured tetrahedral meshes to represent the reconstructed object.

We reparameterize the geometric parameters of the tetrahedral mesh into the geometric shape parameters of a 3D Gaussians, thereby achieving differentiable high-fidelity rendering of the tetrahedral mesh.

We propose a novel inversion-free homeomorphism to constrain the optimization of the tetrahedral mesh, which strictly guarantees that the tetrahedral mesh is remains both inversion-free and self-intersection-free during the optimization process and the final result.

Based on our proposed StructuredField, we achieve high-quality structured meshes and high-fidelity reconstruction. We also demonstrate the applicability of our representat

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