UE4变量网络复制的特性
这里视变量为无条件复制,也就是
void ClassName::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps)const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ClassName, VariableName)
这里视变量为无条件复制,也就是
void ClassName::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps)const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ClassName, VariableName)