maya如何导出ue4_我认为我可以去尝试做一下Maya Ue4导出插件

本文详细介绍了一个游戏场景的搭建过程,包括地板和立方体物件的设置参数、材质应用及位置摆放等关键步骤。通过具体实例展示了如何使用游戏引擎进行基本的游戏环境创建。

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Begin Map

Begin Level

Begin Actor class="StaticMeshActor" Name=Floor Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor'

Begin Object class="StaticMeshComponent" Name="StaticMeshComponent0" Archetype=StaticMeshComponent'Default__StaticMeshActor:StaticMeshComponent0'

End Object

Begin Object Name="StaticMeshComponent0"

StaticMesh=StaticMesh'/Game/Geometry/Meshes/TemplateFloor.TemplateFloor'

bOverrideLightMapRes=True

OverriddenLightMapRes=512

StaticMeshDerivedDataKey="STATICMESH_46A8778361B442A9523C54440EA1E9D_2C1BC8F50A7A43818AFE266EB43D9060Simplygon_5_5_2156_18f808c3cf724e5a994f57de5c83cc4b_A6F574154019B4ECBC7B0CB6A03071CD0000000001000000010000000100000000000000010000004000000000000000010000000000803F0000803F0000803F0000803F000000000000803F00000000000000000000344203030300000000"

OverrideMaterials(0)=Material'/Game/Geometry/Meshes/CubeMaterial.CubeMaterial'

bHasCachedStaticLighting=True

VisibilityId=1

BodyInstance=(Scale3D=(X=0.750000,Y=0.750000,Z=1.000000),MassInKg=49142.179688)

RelativeLocation=(X=-399.751465,Y=0.000000,Z=130.277084)

RelativeRotation=(Pitch=0.001544,Yaw=0.000000,Roll=-0.000000)

RelativeScale3D=(X=0.750000,Y=0.750000,Z=1.000000)

CustomProperties

End Object

StaticMeshComponent=StaticMeshComponent0

RootComponent=StaticMeshComponent0

ActorLabel="Floor"

FolderPath="ArenaGeometry/Arena"

End Actor

Begin Actor class="StaticMeshActor" Name=Cube2_7 Archetype=StaticMeshActor'/Script/Engine.Default__StaticMeshActor'

Begin Object class="StaticMeshComponent" Name="StaticMeshComponent0" Archetype=StaticMeshComponent'Default__StaticMeshActor:StaticMeshComponent0'

End Object

Begin Object Name="StaticMeshComponent0"

StaticMesh=StaticMesh'/Engine/BasicShapes/Cube.Cube'

StaticMeshDerivedDataKey="STATICMESH_46A8778361B442A9523C54440EA1E9D_8C68575CEF434CA8A9E1DA4AED8A47BB_6D666F86459324BE77D4F6A1939C6698000000000100000001000000010000000100000000000000000000004000000000000000020000000000803F0000803F0000803F0000803F000000000000803F00000000000000000000344203030300000000"

OverrideMaterials(0)=Material'/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial'

BodyInstance=(MassInKg=177.827942)

RelativeLocation=(X=-410.000000,Y=-180.000000,Z=130.000000)

End Object

StaticMeshComponent=StaticMeshComponent0

RootComponent=StaticMeshComponent0

ActorLabel="Cube2"

End Actor

End Level

Begin Surface

End Surface

End Map

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