Unity 无限滑动图片展示

在这里插入图片描述
unity滑动展示内容,无限滑动,自动吸附

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;

public class SliderControT : MonoBehaviour
{
   
    public bool isMouse;
    public List<GameObject> List_Box;
    public List<Vector3> Vec_Sta;
    public float speed = 10f;
    public float maxMouseSpeed = 10f;
    public float maxScreenSpeed = 100f;
    public float ScreenSpeed = 100f;
    public int currentCard;
    private float minZ;
    public float speedAutoAdsorb;
    private bool dirAutoAdsorb;
    public bool onAutoAdsorb;

    public float scale = 500;
    private void OnEnable()
    {
   
        onAutoAdsorb = false;
    }
    void Start()
    {
   
        VecStaSet();
        Reset();
    }
    private void VecStaSet()
    {
   
        for(int i = 0; i < List_Box.Count; i++)
        {
   
            Vec_Sta.Add(new Vector3((i * 1f - 4) * scale, 0, 0));
        }
    }
    private void Update()
    {
   
        if(isMouse)
        {
   
            if (Input.GetMouseButton(0))
            {
   
                float x = Input.GetAxis("Mouse X");
                x = Mathf.Clamp(x, -maxMouseSpeed, maxMouseSpeed);
                Debug.Log
评论 4
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值