using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System .Serializable ]
public class Anim//游戏控制动画
{
public AnimationClip idle;
public AnimationClip runForward;
public AnimationClip runBackward;
public AnimationClip runRight;
public AnimationClip runleft;
}
public class playermove : MonoBehaviour {
public float h = 0.0f;
public float v = 0.0f;
//分配变量,
private Transform tr;
//移动速度变量
public float movespeed = 10.0f;
//旋转可使用Rotate函数,
public float rotSpeed = 100.0f;
//要显示到检视视图的动画类变量
public Anim anim;
//要访问下列3d模型animation组件对象的变量
public Animation _animation;
&n
using System.Collections.Generic;
using UnityEngine;
[System .Serializable ]
public class Anim//游戏控制动画
{
public AnimationClip idle;
public AnimationClip runForward;
public AnimationClip runBackward;
public AnimationClip runRight;
public AnimationClip runleft;
}
public class playermove : MonoBehaviour {
public float h = 0.0f;
public float v = 0.0f;
//分配变量,
private Transform tr;
//移动速度变量
public float movespeed = 10.0f;
//旋转可使用Rotate函数,
public float rotSpeed = 100.0f;
//要显示到检视视图的动画类变量
public Anim anim;
//要访问下列3d模型animation组件对象的变量
public Animation _animation;
&n