/** Set a pending launch velocity on the Character. This velocity will be processed on the next CharacterMovementComponent tick,
* and will set it to the "falling" state. Triggers the OnLaunched event.
* @PARAM LaunchVelocity is the velocity to impart to the Character
* @PARAM bXYOverride if true replace the XY part of the Character's velocity instead of adding to it.
* @PARAM bZOverride if true replace the Z component of the Character's velocity instead of adding to it.
*/
转载于:https://www.cnblogs.com/blueroses/p/5249475.html
本文介绍如何为游戏角色设定待处理的发射速度。通过设置特定的速度参数,可在下一个运动组件的更新中使角色进入“下落”状态,并触发OnLaunched事件。
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