大家先熟悉 下这个 [InitializeOnLoad] 。 这个标签 是 Unity3D刚打开 或者 运行时候的回调;那我们就给予它开始代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using BoTing.Updater;
[InitializeOnLoad]
public static class ProjectAutoSetting
{
static ProjectAutoSetting()
{
//EditorUserBuildSettings.activeBuildTargetChanged = delegate () {
// if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
// {
// Debug.Log("DoSomeThings");
// }
//};
//EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.Android);
//EditorUserBuildSettings.activeBuildTargetChanged += OnAutoSetting;
OnAutoSetting();
}
static void OnAutoSetting()
{