iOS 低电量模式与多媒体附件功能实现
低电量模式
在 iOS 设备中,即使手机处于锁定状态,索引扩展程序也会在后台运行,这会消耗电量,在电池电量较低时就会成为问题。
低电量模式是 iOS 9 引入的一项功能,它通过尽可能禁用更多功能,同时保留设备的基本操作,来延长设备的可用电池电量。启用低电量模式时,会禁用以下功能:
- 后台应用程序
- 后台邮件获取
- 某些动画 UI 元素和视觉效果
当 iOS 设备电量降至 20% 时,会自动提示进入低电量模式,但用户也可以随时在设置中手动激活。
应用程序应尊重用户的低电量模式设置,将任何 CPU 或网络密集型操作推迟到低电量模式关闭后进行。具体操作步骤如下:
1. 监听
NSProcessInfoPowerStateDidChangeNotification
通知,通过向应用的
NSNotificationCenter
添加新的观察者来实现。
2. 当选择器方法被调用时,检查
NSProcessInfo.processInfo().lowPowerModeEnabled
是否为
true
,如果是,则采取措施降低功耗。
对于像 Spotlight 索引扩展这样的后台运行扩展,通常不需要对低电量模式做出响应,因为在低电量模式激活时,iOS 不会运行后台扩展。但当应用处于前台时,了解低电量模式是很有用的。
多媒体和位置附件
为了增强 iOS 应用的功能,我们将为附件系统添加更多功能,包括支持音频和视频附件,以及存储笔记创建位置的附件。
音频附件
添加音频附件可以让我们实现音频录制和播放功能,这将使用
AVFoundation
框架,其中
AVAudioRecorder
用于录制音频,
AVAudioPlayer
用于播放音频。
以下是添加音频附件的具体步骤:
1.
添加图标
- 打开
Assets.xcassets
。
- 将
Audio
、
Record
、
Play
和
Stop
图标添加到资源目录。
2.
添加音频附件类型条目
- 在
addAttachment
方法中添加以下代码:
func addAttachment(_ sourceView : UIView) {
let title = "Add attachment"
let actionSheet
= UIAlertController(title: title,
message: nil,
preferredStyle: UIAlertControllerStyle
.actionSheet)
// If a camera is available to use...
if UIImagePickerController
.isSourceTypeAvailable(UIImagePickerControllerSourceType.camera) {
// This variable contains a closure that shows the image picker,
// or asks the user to grant permission.
var handler : (_ action:UIAlertAction) -> Void
let authorizationStatus = AVCaptureDevice
.authorizationStatus(forMediaType: AVMediaTypeVideo)
switch authorizationStatus {
case .authorized:
fallthrough
case .notDetermined:
// If we have permission, or we don't know if it's been denied,
// then the closure shows the image picker.
handler = { (action) in
self.addPhoto()
}
default:
// Otherwise, when the button is tapped, ask for permission.
handler = { (action) in
let title = "Camera access required"
let message = "Go to Settings to grant permission to" +
"access the camera."
let cancelButton = "Cancel"
let settingsButton = "Settings"
let alert = UIAlertController(title: title,
message: message,
preferredStyle: .alert)
// The Cancel button just closes the alert.
alert.addAction(UIAlertAction(title: cancelButton,
style: .cancel, handler: nil))
// The Settings button opens this app's settings page,
// allowing the user to grant us permission.
alert.addAction(UIAlertAction(title: settingsButton,
style: .default, handler: { (action) in
if let settingsURL = URL(
string: UIApplicationOpenSettingsURLString) {
UIApplication.shared
.openURL(settingsURL)
}
}))
self.present(alert,
animated: true,
completion: nil)
}
}
// Either way, show the Camera item; when it's selected, the
// appropriate code will run.
actionSheet.addAction(UIAlertAction(title: "Camera",
style: UIAlertActionStyle.default, handler: handler))
}
actionSheet.addAction(UIAlertAction(title: "Audio",
style: UIAlertActionStyle.default, handler: { (action) -> Void in
self.addAudio()
}))
actionSheet.addAction(UIAlertAction(title: "Cancel",
style: UIAlertActionStyle.cancel, handler: nil))
// If this is on an iPad, present it in a popover connected
// to the source view
if UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiom.pad {
actionSheet.modalPresentationStyle
= .popover
actionSheet.popoverPresentationController?.sourceView
= sourceView
actionSheet.popoverPresentationController?.sourceRect
= sourceView.bounds
}
self.present(actionSheet, animated: true, completion: nil)
}
- 在 `DocumentViewController` 中添加 `addAudio` 方法:
func addAudio() {
self.performSegue(withIdentifier: "ShowAudioAttachment", sender: nil)
}
-
创建音频附件视图控制器
-
打开文件菜单,选择
New→File。 -
创建一个名为
AudioAttachmentViewController的新UIViewController子类。 -
打开
AudioAttachmentViewController.swift。 -
导入
AVFoundation框架。 -
让
AudioAttachmentViewController遵循AttachmentViewer和AVAudioPlayerDelegate协议:
-
打开文件菜单,选择
class AudioAttachmentViewController: UIViewController, AttachmentViewer,
AVAudioPlayerDelegate
- 添加 `attachmentFile` 和 `document` 属性:
var attachmentFile : FileWrapper?
var document : Document?
- 添加记录、播放和停止按钮的输出属性:
@IBOutlet weak var stopButton: UIButton!
@IBOutlet weak var playButton: UIButton!
@IBOutlet weak var recordButton: UIButton!
- 添加音频播放器和音频记录器:
var audioPlayer : AVAudioPlayer?
var audioRecorder : AVAudioRecorder?
-
创建用户界面
-
打开
Main.storyboard。 -
拖入一个新的视图控制器,并在身份检查器中将其类设置为
AudioAttachmentViewController。 -
按住
Control键,从文档视图控制器拖动到新的视图控制器,选择 “popover” 作为 segue 类型:- 将新创建的 segue 的锚点视图设置为文档视图控制器的视图。
-
将此 segue 的标识符设置为
ShowAudioAttachment。
-
在对象库中搜索
UIStackView,并将一个垂直堆栈视图拖到音频附件视图控制器的界面中。 - 将堆栈视图居中,点击右下角的对齐按钮,开启 “Horizontally in container” 和 “Vertically in container”,点击 “Add 2 Constraints” 添加居中约束。
-
向堆栈视图中拖入一个新的
UIButton,在属性检查器中将类型设置为Custom,删除标签文本,并将图像设置为Record。 -
重复上述步骤,添加另外两个按钮,分别设置为
Play和Stop图标。 -
将每个按钮连接到对应的输出属性,记录按钮连接到
recordButton,以此类推。 -
将每个按钮连接到
AudioAttachmentViewController中的新操作,分别为recordTapped、playTapped和stopTapped:
-
打开
@IBAction func recordTapped(_ sender: AnyObject) {
beginRecording()
}
@IBAction func playTapped(_ sender: AnyObject) {
beginPlaying()
}
@IBAction func stopTapped(_ sender: AnyObject) {
stopRecording()
stopPlaying()
}
-
实现相关方法
-
实现
updateButtonState方法:
-
实现
func updateButtonState() {
if self.audioRecorder?.isRecording == true ||
self.audioPlayer?.isPlaying == true {
// We are either recording or playing, so
// show the stop button
self.recordButton.isHidden = true
self.playButton.isHidden = true
self.stopButton.isHidden = false
} else if self.audioPlayer != nil {
// We have a recording ready to go
self.recordButton.isHidden = true
self.stopButton.isHidden = true
self.playButton.isHidden = false
} else {
// We have no recording.
self.playButton.isHidden = true
self.stopButton.isHidden = true
self.recordButton.isHidden = false
}
}
- 实现 `beginRecording` 和 `stopRecording` 方法:
func beginRecording () {
// Ensure that we have permission. If we don't,
// we can't record, but should display a dialog that prompts
// the user to change the settings.
AVAudioSession.sharedInstance().requestRecordPermission {
(hasPermission) -> Void in
guard hasPermission else {
// We don't have permission. Let the user know.
let title = "Microphone access required"
let message = "We need access to the microphone" +
"to record audio."
let cancelButton = "Cancel"
let settingsButton = "Settings"
let alert = UIAlertController(title: title, message: message,
preferredStyle: .alert)
// The Cancel button just closes the alert.
alert.addAction(UIAlertAction(title: cancelButton,
style: .cancel, handler: nil))
// The Settings button opens this app's settings page,
// allowing the user to grant us permission.
alert.addAction(UIAlertAction(title: settingsButton,
style: .default, handler: { (action) in
if let settingsURL
= URL(string: UIApplicationOpenSettingsURLString) {
UIApplication.shared
.openURL(settingsURL)
}
}))
self.present(alert,
animated: true,
completion: nil)
return
}
// We have permission!
// Try to use the same filename as before, if possible
let fileName = self.attachmentFile?.preferredFilename ??
"Recording \(Int(arc4random())).wav"
let temporaryURL = URL(fileURLWithPath: NSTemporaryDirectory())
.appendingPathComponent(fileName)
do {
self.audioRecorder = try AVAudioRecorder(url: temporaryURL,
settings: [:])
self.audioRecorder?.record()
} catch let error as NSError {
NSLog("Failed to start recording: \(error)")
}
self.updateButtonState()
}
}
func stopRecording () {
guard let recorder = self.audioRecorder else {
return
}
recorder.stop()
self.audioPlayer = try? AVAudioPlayer(contentsOf: recorder.url)
updateButtonState()
}
- 实现 `beginPlaying` 和 `stopPlaying` 方法:
func beginPlaying() {
self.audioPlayer?.delegate = self
self.audioPlayer?.play()
updateButtonState()
}
func stopPlaying() {
audioPlayer?.stop()
updateButtonState()
}
- 实现 `prepareAudioPlayer` 方法:
func prepareAudioPlayer() {
guard let data = self.attachmentFile?.regularFileContents else {
return
}
do {
self.audioPlayer = try AVAudioPlayer(data: data)
} catch let error as NSError {
NSLog("Failed to prepare audio player: \(error)")
}
self.updateButtonState()
}
- 实现 `audioPlayerDidFinishPlaying` 方法:
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer,
successfully flag: Bool) {
updateButtonState()
}
- 实现 `viewDidLoad` 和 `viewWillDisappear` 方法:
override func viewDidLoad() {
if attachmentFile != nil {
prepareAudioPlayer()
}
// Indicate to the system that we will be both recording audio,
// and also playing back audio
do {
try AVAudioSession.sharedInstance()
.setCategory(AVAudioSessionCategoryPlayAndRecord)
} catch let error as NSError {
print("Error preparing for recording! \(error)")
}
updateButtonState()
}
override func viewWillDisappear(_ animated: Bool) {
if let recorder = self.audioRecorder {
// We have a recorder, which means we have a recording to attach
do {
attachmentFile =
try self.document?.addAttachmentAtURL(recorder.url)
prepareAudioPlayer()
} catch let error as NSError {
NSLog("Failed to attach recording: \(error)")
}
}
}
-
在文档视图控制器中添加音频附件支持
-
在
Document.swift中,向FileWrapper的thumbnailImage方法添加以下代码:
-
在
func thumbnailImage() -> UIImage? {
if self.conformsToType(kUTTypeImage) {
// If it's an image, return it as a UIImage
// Ensure that we can get the contents of the file
guard let attachmentContent = self.regularFileContents else {
return nil
}
// Attempt to convert the file's contents to text
return UIImage(data: attachmentContent)
}
if (self.conformsToType(kUTTypeAudio)) {
return UIImage(named: "Audio")
}
// We don't know what type it is, so return nil
return nil
}
- 在 `DocumentViewController.swift` 中,向 `DocumentViewController` 的 `collectionView(_, didSelectItemAt indexPath:)` 方法添加以下代码:
func collectionView(_ collectionView: UICollectionView,
didSelectItemAt indexPath: IndexPath) {
// Do nothing if we are editing
if self.isEditingAttachments {
return
}
// Get the cell that the user interacted with; bail if we can't get it
guard let selectedCell = collectionView
.cellForItem(at: indexPath) else {
return
}
// Work out how many cells we have
let totalNumberOfCells = collectionView
.numberOfItems(inSection: indexPath.section)
// If we have selected the last cell, show the Add screen
if indexPath.row == totalNumberOfCells - 1 {
addAttachment(selectedCell)
}
else {
// Otherwise, show a different view controller based on the type
// of the attachment
guard let attachment = self.document?
.attachedFiles?[(indexPath as IndexPath).row] else {
NSLog("No attachment for this cell!")
return
}
let segueName : String?
if attachment.conformsToType(kUTTypeImage) {
segueName = "ShowImageAttachment"
}
else if attachment.conformsToType(kUTTypeAudio) {
segueName = "ShowAudioAttachment"
}
} else {
// We have no view controller for this.
// Instead, show a UIDocumentInteractionController
self.document?.URLForAttachment(attachment,
completion: { (url) -> Void in
if let attachmentURL = url {
let documentInteraction
= UIDocumentInteractionController(url: attachmentURL)
documentInteraction
.presentOptionsMenu(from: selectedCell.bounds,
in: selectedCell, animated: true)
}
})
segueName = nil
}
// If we have a segue, run it now
if let theSegue = segueName {
self.performSegue(withIdentifier: theSegue,
sender: selectedCell)
}
}
}
需要注意的是,模拟器由于没有实际的录音硬件,不允许录制音频,但可以播放其他设备录制的音频。
视频附件
iOS 具有强大的视频捕获能力,我们将为应用添加录制视频的支持。与之前实现的两种附件类型不同,我们将使用 iOS 提供的视图控制器,而不是自己实现。具体步骤如下:
1.
添加图标
- 打开
Assets.xcassets
,添加
Video
图标。
2.
添加视频附件支持
- 在
Document.swift
中,向
FileWrapper
的
thumbnailImage
方法添加以下代码:
func thumbnailImage() -> UIImage? {
if self.conformsToType(kUTTypeImage) {
// If it's an image, return it as a UIImage
// Ensure that we can get the contents of the file
guard let attachmentContent = self.regularFileContents else {
return nil
}
// Attempt to convert the file's contents to text
return UIImage(data: attachmentContent)
}
if (self.conformsToType(kUTTypeAudio)) {
return UIImage(named: "Audio")
}
if (self.conformsToType(kUTTypeMovie)) {
return UIImage(named: "Video")
}
// We don't know what type it is, so return nil
return nil
}
- 在 `DocumentViewController.swift` 中,修改 `addPhoto` 方法:
func addPhoto() {
let picker = UIImagePickerController()
picker.sourceType = .camera
picker.mediaTypes = UIImagePickerController
.availableMediaTypes(
for: UIImagePickerControllerSourceType.camera)!
picker.delegate = self
self.shouldCloseOnDisappear = false
self.present(picker, animated: true, completion: nil)
}
- 更新 `imagePickerController(_, didFinishPickingMediaWithInfo:)` 方法:
func imagePickerController(_ picker: UIImagePickerController,
didFinishPickingMediaWithInfo info: [String : Any]) {
do {
let edited = UIImagePickerControllerEditedImage
let original = UIImagePickerControllerOriginalImage
if let image = (info[edited] as? UIImage
?? info[original] as? UIImage) {
guard let imageData =
UIImageJPEGRepresentation(image, 0.8) else {
throw err(.cannotSaveAttachment)
}
try self.document?.addAttachmentWithData(imageData,
name: "Image \(arc4random()).jpg")
self.attachmentsCollectionView?.reloadData()
} else if let mediaURL
= (info[UIImagePickerControllerMediaURL]) as? URL {
try self.document?.addAttachmentAtURL(mediaURL)
} else {
throw err(.cannotSaveAttachment)
}
} catch let error as NSError {
NSLog("Error adding attachment: \(error)")
}
self.dismiss(animated: true, completion: nil)
}
-
运行应用 :现在可以录制视频了。
-
实现视频播放功能
-
在
Document.swift中,添加URLForAttachment方法:
-
在
func URLForAttachment(_ attachment: FileWrapper,
completion: @escaping (URL?) -> Void) {
// Ensure that this is an attachment we have
guard let attachments = self.attachedFiles
, attachments.contains(attachment) else {
completion(nil)
return
}
// Ensure that this attachment has a filename
guard let fileName = attachment.preferredFilename else {
completion(nil)
return
}
self.autosave { (success) -> Void in
if success {
// We're now certain that attachments actually
// exist on disk, so we can get their URL
let attachmentURL = self.fileURL
.appendingPathComponent(
NoteDocumentFileNames.AttachmentsDirectory.rawValue,
isDirectory: true).appendingPathComponent(fileName)
completion(attachmentURL)
} else {
NSLog("Failed to autosave!")
completion(nil)
}
}
}
- 在 `DocumentViewController.swift` 顶部导入 `AVKit` 框架:
import AVKit
- 更新 `DocumentViewController` 的 `collectionView(_, didSelectItemAt indexPath:)` 方法:
func collectionView(_ collectionView: UICollectionView,
didSelectItemAt indexPath: IndexPath) {
// Do nothing if we are editing
if self.isEditingAttachments {
return
}
// Get the cell that the user interacted with; bail if we can't get it
guard let selectedCell = collectionView
.cellForItem(at: indexPath) else {
return
}
// Work out how many cells we have
let totalNumberOfCells = collectionView
.numberOfItems(inSection: indexPath.section)
// If we have selected the last cell, show the Add screen
if indexPath.row == totalNumberOfCells - 1 {
addAttachment(selectedCell)
}
else {
// Otherwise, show a different view controller based on the type
// of the attachment
guard let attachment = self.document?
.attachedFiles?[(indexPath as IndexPath).row] else {
NSLog("No attachment for this cell!")
return
}
let segueName : String?
if attachment.conformsToType(kUTTypeImage) {
segueName = "ShowImageAttachment"
}
else if attachment.conformsToType(kUTTypeAudio) {
segueName = "ShowAudioAttachment"
}
else if attachment.conformsToType(kUTTypeMovie) {
self.document?.URLForAttachment(attachment,
completion: { (url) -> Void in
if let attachmentURL = url {
let media = AVPlayerViewController()
media.player = AVPlayer(url: attachmentURL)
self.present(media, animated: true,
completion: nil)
}
})
segueName = nil
} else {
// We have no view controller for this.
// Instead, show a UIDocumentInteractionController
self.document?.URLForAttachment(attachment,
completion: { (url) -> Void in
if let attachmentURL = url {
let documentInteraction
= UIDocumentInteractionController(url: attachmentURL)
documentInteraction
.presentOptionsMenu(from: selectedCell.bounds,
in: selectedCell, animated: true)
}
})
segueName = nil
}
// If we have a segue, run it now
if let theSegue = segueName {
self.performSegue(withIdentifier: theSegue,
sender: selectedCell)
}
}
}
-
启用画中画模式
-
转到
Notes-iOS目标的功能设置,滚动到后台模式部分。 - 开启 “Audio, AirPlay and Picture in Picture” 选项。
-
在
didSelectItemAt indexPath:方法中添加以下代码:
-
转到
else if attachment.conformsToType(kUTTypeMovie) {
self.document?.URLForAttachment(attachment,
completion: { (url) -> Void in
if let attachmentURL = url {
let media = AVPlayerViewController()
media.player = AVPlayer(url: attachmentURL)
let _ = try? AVAudioSession.sharedInstance()
.setCategory(AVAudioSessionCategoryPlayback)
self.present(media, animated: true,
completion: nil)
}
})
segueName = nil
}
通过以上步骤,我们成功为 iOS 应用添加了音频和视频附件功能,并实现了视频的画中画播放模式。
以下是音频附件实现的流程图:
graph LR
A[开始] --> B[添加图标]
B --> C[添加音频附件类型条目]
C --> D[创建音频附件视图控制器]
D --> E[创建用户界面]
E --> F[实现相关方法]
F --> G[在文档视图控制器中添加支持]
G --> H[完成]
以下是视频附件实现的流程图:
graph LR
A[开始] --> B[添加图标]
B --> C[添加视频附件支持]
C --> D[运行应用录制视频]
D --> E[实现视频播放功能]
E --> F[启用画中画模式]
F --> G[完成]
iOS 低电量模式与多媒体附件功能实现
总结与对比
为了更清晰地展示音频附件和视频附件功能实现的区别和联系,我们可以通过以下表格进行对比:
| 功能 | 音频附件 | 视频附件 |
| — | — | — |
| 核心框架 | AVFoundation(AVAudioRecorder、AVAudioPlayer) | AVFoundation、AVKit(UIImagePickerController、AVPlayerViewController) |
| 图标添加 | 添加 Audio、Record、Play、Stop 图标 | 添加 Video 图标 |
| 视图控制器 | 自定义 AudioAttachmentViewController | 利用系统提供的 UIImagePickerController 和 AVPlayerViewController |
| 权限处理 | 处理麦克风权限 | 处理相机权限及媒体类型选择 |
| 数据处理 | 处理音频数据的录制和播放 | 处理视频文件的录制、保存和播放 |
| 画中画模式 | 无 | 需额外开启“Audio, AirPlay and Picture in Picture”后台模式 |
低电量模式与多媒体功能的关联
低电量模式旨在延长设备的可用电池电量,而多媒体功能(如音频和视频的录制与播放)通常是比较耗电的操作。因此,应用程序需要在低电量模式下做出相应的调整。
当设备进入低电量模式时,iOS 会自动禁用一些功能,如后台应用程序、后台邮件获取等。对于我们的应用来说,虽然像 Spotlight 索引扩展这样的后台运行扩展通常不需要对低电量模式做出响应,但在应用处于前台进行多媒体操作时,我们需要考虑低电量模式的影响。
例如,当低电量模式开启时,我们可以暂停不必要的音频或视频录制操作,或者降低视频的分辨率以减少电量消耗。具体实现可以在监听
NSProcessInfoPowerStateDidChangeNotification
通知的回调方法中进行判断和处理:
NotificationCenter.default.addObserver(self, selector: #selector(powerStateDidChange), name: NSProcessInfoPowerStateDidChangeNotification, object: nil)
@objc func powerStateDidChange() {
if NSProcessInfo.processInfo().lowPowerModeEnabled {
// 低电量模式开启,暂停多媒体操作或降低功耗
if let audioRecorder = audioRecorder, audioRecorder.isRecording {
audioRecorder.stop()
}
// 可以添加更多低电量模式下的处理逻辑
} else {
// 低电量模式关闭,恢复正常操作
}
}
常见问题及解决方案
在实现音频和视频附件功能的过程中,可能会遇到一些常见问题,以下是一些解决方案:
1.
权限问题
-
问题描述
:在录制音频或视频时,可能会遇到权限不足的情况。
-
解决方案
:在代码中检查权限,并在需要时请求权限。例如,在录制音频时,使用
AVAudioSession.sharedInstance().requestRecordPermission
方法请求麦克风权限,并在用户拒绝权限时给出提示,引导用户到设置中开启权限。
2.
文件保存问题
-
问题描述
:在保存音频或视频文件时,可能会出现文件保存失败的情况。
-
解决方案
:确保文件保存的路径和权限正确,并且在保存文件时进行错误处理。例如,在保存音频文件时,使用
try? AVAudioPlayer(contentsOf: recorder.url)
进行文件读取,并在出现错误时进行日志记录。
3.
模拟器问题
-
问题描述
:模拟器由于没有实际的录音硬件,不允许录制音频。
-
解决方案
:在开发过程中,可以在真机上进行音频录制测试,而模拟器可以用于视频播放等其他功能的测试。
未来拓展方向
随着 iOS 系统的不断更新和用户需求的不断变化,我们可以对现有的音频和视频附件功能进行进一步的拓展:
1.
更多媒体格式支持
:除了现有的音频和视频格式,未来可以考虑支持更多的媒体格式,如 VR 视频、3D 音频等。
2.
智能编辑功能
:添加音频和视频的智能编辑功能,如自动剪辑、添加字幕、滤镜等。
3.
云存储功能
:将录制的音频和视频文件上传到云存储,方便用户在不同设备上访问和管理。
通过以上对 iOS 低电量模式和多媒体附件功能的实现和分析,我们可以看到,在开发 iOS 应用时,需要充分考虑设备的电量管理和多媒体功能的实现,以提供更好的用户体验。同时,不断关注技术的发展和用户的需求,对应用进行持续的优化和拓展。
以下是整个功能实现的整体流程图:
graph LR
A[开始] --> B[低电量模式处理]
B --> C{是否低电量模式}
C -- 是 --> D[暂停多媒体操作或降低功耗]
C -- 否 --> E[多媒体功能实现]
E --> F[音频附件实现]
E --> G[视频附件实现]
F --> H[音频录制与播放]
G --> I[视频录制与播放]
G --> J[画中画模式支持]
H --> K[完成音频功能]
I --> L[完成视频功能]
J --> L
K --> M[整体功能完成]
L --> M
总之,iOS 应用的开发需要综合考虑多个方面的因素,包括系统特性、用户体验和性能优化等。通过合理的设计和实现,我们可以为用户提供功能丰富、性能稳定的应用程序。
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