[CCTexture2D PVRImagesHavePremultipliedAlpha:YES];
How to use pvr images and plist:
// Load the texture atlas sprite frames; this also loads the Texture with the same name CCSpriteFrameCache* frameCache = [CCSpriteFrameCache sharedSpriteFrameCache];[frameCache addSpriteFramesWithFile:@"game-art.plist"];
Load sprite:
CCSprite* sprite = [CCSprite spriteWithSpriteFrameName:@"ship.png"];