Point particles are a bit faster on first- and second-generation iOS devices but don’t perform well on third- and fourth-generation devices like the iPhone 3GS, iPad, and iPhone 4. This is because of the change in CPU architecture. The ARMv7 CPU architecture used in third- and fourth- generation devices introduced optimizations and new features, such as a vector floating-point processor and the SIMD instruction set (NEON). The CCParticleSystemQuad class benefits from both.
@interface ParticleEffectSelfMade : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
} @end
won’t let you create effects with more than 2,000 particles.