Subclassing CCParticleSystem: Point or Quad?

本文探讨了点粒子效果在第一代至第四代iOS设备上的性能差异,特别是ARMv7 CPU架构的引入如何优化了CCParticleSystemQuad类,并分析了其在不同设备上的表现。

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Point particles are a bit faster on first- and second-generation iOS devices but don’t perform well on third- and fourth-generation devices like the iPhone 3GS, iPad, and iPhone 4. This is because of the change in CPU architecture. The ARMv7 CPU architecture used in third- and fourth- generation devices introduced optimizations and new features, such as a vector floating-point processor and the SIMD instruction set (NEON). The CCParticleSystemQuad class benefits from both.

@interface ParticleEffectSelfMade : ARCH_OPTIMAL_PARTICLE_SYSTEM
{
} @end 

won’t let you create effects with more than 2,000 particles.   

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