[UE4]UMG、HUD、Slate之间的区别

本文深入探讨了Unreal Engine中的Slate和UMG组件之间的联系,解释了Slate作为窗口UI框架在编辑器中的作用以及如何通过UMG(Blueprint的扩展)使其在蓝本中更加易于使用。

原文:

https://answers.unrealengine.com/questions/208916/umg-hud-slate.html

 

  • HUD Canvas is something that came from UE3 (and maybe even older) and was in UE4 before UMG been introduced and stays as a option

 

  • UMG is Blueprint extension of Slate

 

  • Slate is window UI framework made specially for editor (in the past UE editor used mix of Window's library), but it can used in game too. But Slate classes are outside of UObject envriament and outside of reflection system, thats why it needs UMG wrapper to make it work with blueprints.

 

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原文:https://answers.unrealengine.com/questions/160866/umg-or-slate.html

My opinion:

 

Try to understand a bit Slate, but don't use it.

 

UMG is completely based on Slate. It is an Editor to use Slate more easy and it should be able to do the same things as Slate can. You can also extend the Widget Classes through C++. I tried learning Slate before UMG was released and without Documentation and/or tutorials it was true pain! x)

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