显示窗口和绘制鼠标的原理一样
bootpack.c节选
void make_window8(unsigned char *buf, int xsize, int ysize, char *title)
{
static char closebtn[14][16] = //关闭按钮
{
"OOOOOOOOOOOOOOO@",
"OQQQQQQQQQQQQQ$@",
"OQQQQQQQQQQQQQ$@",
"OQQQ@@QQQQ@@QQ$@",
"OQQQQ@@QQ@@QQQ$@",
"OQQQQQ@@@@QQQQ$@",
"OQQQQQQ@@QQQQQ$@",
"OQQQQQ@@@@QQQQ$@",
"OQQQQ@@QQ@@QQQ$@",
"OQQQ@@QQQQ@@QQ$@",
"OQQQQQQQQQQQQQ$@",
"OQQQQQQQQQQQQQ$@",
"O$$$$$$$$$$$$$$@",
"@@@@@@@@@@@@@@@@"
};
int x, y;
char c;
boxfill8(buf, xsize, COL8_C6C6C6, 0, 0, xsize - 1, 0 );
boxfill8(buf, xsize, COL8_FFFFFF, 1, 1, xsize - 2, 1 );
boxfill8(buf, xsize, COL8_C6C6C6, 0, 0, 0, ysize - 1);
boxfill8(buf, xsize, COL8_FFFFFF, 1, 1, 1, ysize - 2);
boxfill8(buf, xsize, COL8_848484, xsize - 2, 1, xsize - 2, ysize - 2);
boxfill8(buf, xsize, COL8_000000, xsize - 1, 0, xsize - 1, ysize - 1);
boxfill8(buf, xsize, COL8_C6C6C6, 2, 2, xsize - 3, ysize - 3);
boxfill8(buf, xsize, COL8_000084, 3, 3, xsize - 4, 20 );
boxfill8(buf, xsize, COL8_848484, 1, ysize - 2, xsize - 2, ysize - 2);
boxfill8(buf, xsize, COL8_000000, 0, ysize - 1, xsize - 1, ysize - 1);
putfonts8_asc(buf, xsize, 24, 4, COL8_FFFFFF, title); //显示标题
for (y = 0; y < 14; y++)
{
for (x = 0; x < 16; x++)
{
c = closebtn[y][x];
if (c == '@')
c = COL8_000000; //黑
else if (c == '$')
c = COL8_848484; //暗绿
else if (c == 'Q')
c = COL8_C6C6C6; //亮灰
else
c = COL8_FFFFFF; //白
buf[(5 + y) * xsize + (xsize - 21 + x)] = c;
}
}
return;
}
bootpack.c中的主函数节选
unsigned int memtotal, count = 0;
struct SHEET *sht_back, *sht_mouse, *sht_win;
unsigned char *buf_back, buf_mouse[256], *buf_win;
sht_win = sheet_alloc(shtctl);
buf_win = (unsigned char *) memman_alloc_4k(memman, 160 * 52);
sheet_setbuf(sht_win, buf_win, 160, 52, -1); /* 没有透明色 */
make_window8(buf_win, 160, 52, "counter");
sheet_slide(sht_sht_win, 80, 72);
sheet_updown(sht_back, 0);
sheet_updown(sht_win, 1);
sheet_updown(sht_mouse, 2);
for (;;)
{
count++;
sprintf(s, "%010d", count);
boxfill8(buf_win, 160, COL8_C6C6C6, 40, 28, 119, 43);
putfonts8_asc(buf_win, 160, 40, 28, COL8_000000, s);
sheet_refresh(sht_win, 40, 28, 120, 44);
取消闪烁
问题:显示的内容在闪烁
原因:刷新的时候总是先刷新背景,再刷新窗口
解决:如果只是窗口变了,背景不需要刷新。如果上面有鼠标,但鼠标的图层没有变化,也应该刷新。所以刷新函数应该增加参数h0,h1,表示刷新高度范围在h0~h1的图层,然后修改与刷新相关的函数。
问题:背景闪烁的问题解决了,但鼠标放在上面时,鼠标开始闪烁了。
原因:是因为一会儿描绘,一会儿消除鼠标造成的。
解决:在刷新窗口时避开鼠标所在的地方对VRAM进行写入处理。为此,开辟一块内存,大小和VRAM一样,称之为map,存放那个点是哪个图层的像素,根据map中的信息决定是否要刷新。
bootpack.h节选
struct SHTCTL //图层管理
{
unsigned char *vram; //VRAM地址
unsigned char *map; //图层的地图,用来表示画面上的点是哪个图层的像素
int xsize, ysize; //画面大小
int top; //最上层图层的高度
struct SHEET *sheets[MAX_SHEETS]; //按高度排好顺序的图层
struct SHEET sheets0[MAX_SHEETS]; //排序之前的图层
};
sheet.c节选
//初始化图层
struct SHTCTL *shtctl_init(struct MEMMAN *memman, unsigned char *vram, int xsize, int ysize)
{
struct SHTCTL *ctl;
int i;
ctl = (struct SHTCTL *) memman_alloc_4k(memman, sizeof (struct SHTCTL)); //分配用于记忆图层控制变量的内存克难空间
if (ctl == 0) //分配失败
goto err;
ctl->map = (unsigned char *) memman_alloc_4k(memman, xsize * ysize); //为图层的地图分配空间
if (ctl->map == 0)
{
memman_free_4k(memman, (int) ctl, sizeof (struct SHTCTL));
goto err;
}
ctl->vram = vram; //VRAM地址
ctl->xsize = xsize; //VRAM大小
ctl->ysize = ysize;
ctl->top = -1; /* 一个SHEET也没有 */
for (i = 0; i < MAX_SHEETS; i++)
{
ctl->sheets0[i].flags = 0; /* 标记为未使用 */
ctl->sheets0[i].ctl = ctl; //记录所属
}
err:
return ctl;
}
//类似于sheet_refreshsub,只是用色号代替了图层号
void sheet_refreshmap(struct SHTCTL *ctl, int vx0, int vy0, int vx1, int vy1, int h0)
{
int h, bx, by, vx, vy, bx0, by0, bx1, by1;
unsigned char *buf, sid, *map = ctl->map;
struct SHEET *sht;
/* 如果refresh的范围超出了屏幕则修正 */
if (vx0 < 0) { vx0 = 0; }
if (vy0 < 0) { vy0 = 0; }
if (vx1 > ctl->xsize) { vx1 = ctl->xsize; }
if (vy1 > ctl->ysize) { vy1 = ctl->ysize; }
for (h = h0; h <= ctl->top; h++)
{
sht = ctl->sheets[h];
sid = sht - ctl->sheets0; /* 将进行了减法计算的地址作为图层号码使用 */
buf = sht->buf;
bx0 = vx0 - sht->vx0;
by0 = vy0 - sht->vy0;
bx1 = vx1 - sht->vx0;
by1 = vy1 - sht->vy0;
/* 使用vx0~vy1, 对bx0~by1进行倒推 限制刷新范围:*/
if (bx0 < 0) { bx0 = 0; }
if (by0 < 0) { by0 = 0; }
if (bx1 > sht->bxsize) { bx1 = sht->bxsize; }
if (by1 > sht->bysize) { by1 = sht->bysize; }
for (by = by0; by < by1; by++)
{
vy = sht->vy0 + by;
for (bx = bx0; bx < bx1; bx++)
{
vx = sht->vx0 + bx;
if (buf[by * sht->bxsize + bx] != sht->col_inv)
map[vy * ctl->xsize + vx] = sid;
}
}
}
return;
}
//从下到上重绘所有图层,最后最上面的内容就留在了画面上
//提高叠加处理速度:只刷新移动前后的部分,而不是整个屏幕,避免每次都对全部VRAM重新填像素
//因为会按照map对VRAM写入,所以不必要从下面一直刷新到最上面一层,所以指定h0, h1.
void sheet_refreshsub(struct SHTCTL *ctl, int vx0, int vy0, int vx1, int vy1, int h0, int h1)
{
int h, bx, by, vx, vy, bx0, by0, bx1, by1;
unsigned char *buf, c, *vram = ctl->vram, sid;
struct SHEET *sht;
/* 如果refresh的范围超出了屏幕则修正 */
if (vx0 < 0) { vx0 = 0; }
if (vy0 < 0) { vy0 = 0; }
if (vx1 > ctl->xsize) { vx1 = ctl->xsize; }
if (vy1 > ctl->ysize) { vy1 = ctl->ysize; }
for (h = h0; h <= h1; h++)
{
sht = ctl->sheets[h];
buf = sht->buf;
sid = sht - ctl->sheets0; //颜色号码
/* 使用vx0~vy1, 对bx0~by1进行倒推 限制刷新范围:*/
bx0 = vx0 - sht->vx0;
by0 = vy0 - sht->vy0;
bx1 = vx1 - sht->vx0;
by1 = vy1 - sht->vy0;
//如果refresh的范围超出了图层范围则修正
if (bx0 < 0) { bx0 = 0; }
if (by0 < 0) { by0 = 0; }
if (bx1 > sht->bxsize) { bx1 = sht->bxsize; }
if (by1 > sht->bysize) { by1 = sht->bysize; }
for (by = by0; by < by1; by++)
{
vy = sht->vy0 + by;
for (bx = bx0; bx < bx1; bx++)
{
vx = sht->vx0 + bx;
c = buf[by * sht->bxsize + bx]; //之前图层的像素点
if (map[vy * ctl->xsize + vx] == sid) //如果map中存储的是当前层中的像素
vram[vy * ctl->xsize + vx] = c; //重新填充到VRAM中
}
}
}
return;
}
//接着修改调用sheet_refreshsub的函数
//不直接指定画面中的坐标,而是以缓冲区的坐标来表示
//需要刷新的图层只有1张
void sheet_refresh(struct SHEET *sht, int bx0, int by0, int bx1, int by1)
{
if (sht->height >= 0) /* 如果正在显示,则按新图层信息刷新画面 */
sheet_refreshsub(sht->ctl, sht->vx0 + bx0, sht->vy0 + by0, sht->vx0 + bx1, sht->vy0 + by1, sht->height, sht->height);
return;
}
//设定图层高度
void sheet_updown(struct SHEET *sht, int height)
{
struct SHTCTL *ctl = sht->ctl; //图层管理
int h, old = sht->height; /* 存储设置前的高度信息 */
/* 如果指定的高度过高或过低,则进行修正 */
if (height > ctl->top + 1)
height = ctl->top + 1;
if (height < -1)
height = -1;
sht->height = height; /* 设定高度 */
/* 下面主要是进行sheets[]的重新排列 */
if (old > height) /* 比以前低 */
{
if (height >= 0)
{
/* 把中间的往上提 */
for (h = old; h > height; h--)
{
ctl->sheets[h] = ctl->sheets[h - 1];
ctl->sheets[h]->height = h;
}
ctl->sheets[height] = sht;
sheet_refreshmap(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height + 1);
sheet_refreshsub(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height + 1, old);
}
else /* 隐藏 */
{
if (ctl->top > old)
{
/* 把上面的降下来 */
for (h = old; h < ctl->top; h++) {
ctl->sheets[h] = ctl->sheets[h + 1];
ctl->sheets[h]->height = h;
}
}
ctl->top--; /* 由于显示中的图层减少了一个,所以最上面的图层高度下降 */
sheet_refreshmap(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, 0);
sheet_refreshsub(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, 0, old - 1);
}
}
else if (old < height) /* 比以前高 */
{
if (old >= 0)
{
/* 把中间的拉上去 */
for (h = old; h < height; h++)
{
ctl->sheets[h] = ctl->sheets[h + 1];
ctl->sheets[h]->height = h;
}
ctl->sheets[height] = sht;
}
else
{ /* 由隐藏状态转为显示状态 */
/* 将已经在上面的提上来 */
for (h = ctl->top; h >= height; h--)
{
ctl->sheets[h + 1] = ctl->sheets[h];
ctl->sheets[h + 1]->height = h + 1;
}
ctl->sheets[height] = sht;
ctl->top++; /* 由于已显示的图层增加了1个,所以最上面的图层高度增加 */
}
/* 按新图层信息重新绘制画面 */
sheet_refreshmap(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height);
sheet_refreshsub(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height, height);
}
return;
}
//移动图层
void sheet_slide(struct SHEET *sht, int vx0, int vy0)
{
struct SHTCTL *ctl = sht->ctl;
int old_vx0 = sht->vx0, old_vy0 = sht->vy0;
sht->vx0 = vx0; //图层左上角坐标
sht->vy0 = vy0;
if (sht->height >= 0) /* 如果正在显示,则按新图层信息刷新画面 */
{
sheet_refreshmap(ctl, old_vx0, old_vy0, old_vx0 + sht->bxsize, old_vy0 + sht->bysize, 0); //移动前
sheet_refreshmap(ctl, vx0, vy0, vx0 + sht->bxsize, vy0 + sht->bysize, sht->height); //移动后
sheet_refreshsub(ctl, old_vx0, old_vy0, old_vx0 + sht->bxsize, old_vy0 + sht->bysize, 0, sht->height - 1);
sheet_refreshsub(ctl, vx0, vy0, vx0 + sht->bxsize, vy0 + sht->bysize, sht->height, sht->height);
}
return;
}