display.addSpriteFrames("res/shenqi/light_flash.plist",
"res/shenqi/light_flash.png")
local frames = display.newFrames("%d.png", 1, 18)
local animation = display.newAnimation(frames, 0.8 / 18)
local sprite = display.newSprite("#1.png", x, y)
parent:addChild(sprite)
local act_cb = cc.CallFunc:create(function()
-- display.removeSpriteFramesWithFile("res/shenqi/light_flash.plist", "res/shenqi/light_flash.png")
sprite:removeSelf()
end)
sprite:runAction(cc.Sequence:create(cc.Animate:create(animation), act_cb))