Unity屏幕射线检测与UI冲突的解决办法
屏幕射线的使用的就不介绍了,贴代码
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
RaycastHit hit;
Ray ray;
void Update()
{
if (Input.touchCount > 0)
{
if (!EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId)) {
Debug.Log("没有点到UI");
ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
if (Physics.Raycast(ray, out hit, 1000, 1 << LayerMask.NameToLayer("Monster")))
{
//TODO
}
}
else
{
Debug.Log("点到UI");
}
}
}
}
这里的EventSystem.current.IsPointerOverGameOb