using UnityEngine;
using System.Collections;
using System.IO;
using System.Collections.Generic;
using System;
using UnityEditor;
/// <summary>
/// 创建AssetBundle
/// </summary>
public class CreateAssetBundle : MonoBehaviour
{
//生成到的目录
public static string Build2Path = Application.dataPath + "/BuildABs";
public static BuildTarget target = BuildTarget.iOS;
[MenuItem("CYH_Tools/AB_Packager/Build_2_IPhone")]
public static void BuildiPhoneResource()
{
target = BuildTarget.iOS;
BuildAssetResource(target);
}
[MenuItem("CYH_Tools/AB_Packager/Build_2_Android")]
public static void BuildAndroidResource()
{
target = BuildTarget.Android;
BuildAssetResource(target);
}
[MenuItem("CYH_Tools/AB_Packager/Build_2_Windows")]
public static void BuildWindowsResource()
{
target = BuildTarget.StandaloneWindows;
BuildAssetResource(target);
}
private static
Unity BuildPipeline.BuildAssetBundles 开始跳坑,各种有效文章收集
最新推荐文章于 2025-06-24 14:21:40 发布