PC端
路径写法
string filepath = @"d:/picslt";
filepath = Application.streamingAssetsPath + @"/StreamingAssets/配置相机.txt";
安卓端 放在Application.persistentDataPath
#if UNITY_ANDROID
src = new string[1] { "Android" };
srcs = Application.persistentDataPath.Split(src, System.StringSplitOptions.None);
filepath = srcs[0] + "pic";
filepathsst = srcs[0] + "picsltslt";
imgffpath = srcs[0] + "imgffpath";
jsonpath = Application.persistentDataPath + "/newjson.txt";
#endif
判断文件是否存在 没有就创建 File
if (!File.Exists(imgffpath))
{
File.Create(imgffpath);
}
判断文件夹是否存在 没有就创建 Directory
if (!Directory.Exists(filepath))
{
Directory.CreateDirectory(filepath);
}
复制文件并且按照序列保存 Fileinfo
if (File.Exists(path))
{
FileInfo fi = new FileInfo(path);
fi.CopyTo(imgffpath + "/" + i.ToString("00000") + ".jpg", true);
}