相关函数:
AActor* UWorld::SpawnActor( UClass* Class, FTransform const* UserTransformPtr, const FActorSpawnParameters& SpawnParameters )
函数分析:
内部仍然调用NewObject接口来实例化一个Actor, 看流程仅仅根据static_class来获取Allocate的空间大小, 且设置相应的一些Flag。实际真正的对象并没有执行Contro
Actor设置了LevelToSpawnIn
首先调用:
Actor->PostSpawnInitializ
1. Actor sets up the basics
2. Actor gets PreInitializeComponents()
3. Actor components get OnComponentCreated(仅针对Native Component)