Untiy的PC端强制全屏插件简单使用
前言
在之前的公司做的项目中,客户经常要求将程序设置成全屏。Unity自己打包设置中虽然也有全屏的设置,但是效果不是很好,而且不能强制置顶,经常被其它应用程序遮盖。所以我在这里安利一个Unity强制全屏的插件,可以非常简单地解决这个问题…
使用步骤
1.将插件解压到项目中,如图所示:
2.将Prafabs文件夹中的WindowMod预制体拖入场景中,如图所示:
3.WindowMod.cs脚本代码如下所示:
using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class WindowMod : MonoBehaviour
{
public enum appStyle
{
FullScreen,
WindowedFullScreen,
Windowed,
WindowedWithoutBorder
}
public enum zDepth
{
Normal,
Top,
TopMost
}
private const uint SWP_SHOWWINDOW = 64u;
private const int GWL_STYLE = -16;
private const int WS_BORDER = 1;
private const int GWL_EXSTYLE = -20;
private const int WS_CAPTION = 12582912;
private const int WS_POPUP = 8388608;
private const int SM_CXSCREEN = 0;
private const int SM_CYSCREEN = 1;
public WindowMod.appStyle AppWindowStyle = WindowMod.appStyle.WindowedFullScreen;
public WindowMod.zDepth ScreenDepth;
private int windowLeft = 0;
private int windowTop = 0;
private int windowWidth = 1008;
private int windowHeight = 567;
private Rect screenPosition;
private IntPtr HWND_TOP = new IntPtr(0);
private IntPtr HWND_TOPMOST = new IntPtr(-1);
private IntPtr HWND_NORMAL = new IntPtr(-2);
private int Xscreen;
private int Yscreen;
private int i;
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hPos, int x, int y, int cx, int cy, uint nflags);
[DllImport("User32.dll")]
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport(