UDK与UnrealScript开发指南
1. UDK 运动输入处理
在处理运动输入时,需要使用 MobilePlayerInput
类中的委托:
delegate OnMobileMotion(PlayerInput PlayerInput,
vector CurrentAttitude,
vector CurrentRotationRate,
vector CurrentGravity,
vector CurrentAcceleration);
同时,要设置一个回调函数来处理玩家输入,示例代码如下:
function MobileMotionCallback(PlayerInput PlayerInputMobile,
vector CurrentAttitude,
vector CurrentRotationRate,
vector CurrentGravity,
vector CurrentAcceleration)
{
// Code to handle Motion Input
}
然后,将委托指向自定义