废话不多说,直接上代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js 全景球体与遥感控制</title>
<style>
body, html {
margin: 0;
overflow: hidden;
width: 100%;
height: 100%;
background-color: #000;
}
/* 遥感外圈 */
#outer-circle {
width: 150px;
height: 150px;
background-color: rgba(0, 0, 255, 0.1);
border: 2px solid blue;
border-radius: 50%;
position: absolute;
bottom: 20px;
left: 20px;
display: flex;
align-items: center;
justify-content: center;
}
/* 遥感中心按钮 */
#inner-button {
width: 40px;
height: 40px;
background-color: blue;
border-radius: 50%;
position: absolute;
cursor: pointer;
}
/* 遥感箭头 */
.arrow {
width: 0;
height: 0;
border-style: solid;
position: absolute;
}
/* 上箭头 */
.arrow-up {
border-width: 0 10px 15px 10px;
border-color: transparent transparent blue transparent;
top: -10px;
left: 50%;
transform: translateX(-50%);
}
/* 下箭头 */
.arrow-down {
border-width: 15px 10px 0 10px;
border-color: blue transparent transparent transparent;
bottom: -10px;
left: 50%;
transform: translateX(-50%);
}
/* 左箭头 */
.arrow-left {
border-width: 10px 15px 10px 0;
border-color: transparent blue transparent transparent;
left: -10px;
top: 50%;
transform: translateY(-50%);
}
/* 右箭头 */
.arrow-right {
border-width: 10px 0 10px 15px;
border-color: transparent transparent transparent blue;
right: -10px;
top: 50%;
transform: translateY(-50%);
}
/* 刻度样式 */
.tick {
position: absolute;
width: 4px;
height: 15px;
background-color: blue;
}
.tick-up { top: 5px; left: 50%; transform: translateX(-50%); }
.tick-down { bottom: 5px; left: 50%; transform: translateX(-50%); }
.tick-left { left: 5px; top: 50%; transform: translateY(-50%) rotate(90deg); }
.tick-right { right: 5px; top: 50%; transform: translateY(-50%) rotate(90deg); }
</style>
</head>
<body>
<!-- 遥感 UI -->
<div id="outer-circle">
<div id="inner-button"></div>
<div class="arrow arrow-up"></div>
<div class="arrow arrow-down"></div>
<div class="arrow arrow-left"></div>
<div class="arrow arrow-right"></div>
<div class="tick tick-up"></div>
<div class="tick tick-down"></div>
<div class="tick tick-left"></div>
<div class="tick tick-right"></div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// 初始化 Three.js 场景、相机和渲染器
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 创建球体和贴图
const geometry = new THREE.SphereGeometry(500, 64, 64);
const textureLoader = new THREE.TextureLoader();
const texture = textureLoader.load('http://www.fztteng.com/FILE3D/s3d_upload/scene/AIShengChengQuanJing5/img/fantasy_lands_solar_system1.jpg'); // 替换为你的全景图路径
const material = new THREE.MeshBasicMaterial({
map: texture,
side: THREE.BackSide, // 贴图在球体内部显示
});
const sphere = new THREE.Mesh(geometry, material);
scene.add(sphere);
// 初始视角和目标
const radius = 500;
let target = new THREE.Vector3(0, 0, -1); // 初始目标方向
camera.position.set(0, 0, 0);
// 遥感控制
const outerCircle = document.getElementById('outer-circle');
const innerButton = document.getElementById('inner-button');
const outerRadius = outerCircle.offsetWidth / 2;
const centerX = outerCircle.offsetLeft + outerRadius;
const centerY = outerCircle.offsetTop + outerRadius;
let horizontalAngle = 0; // 水平角度
let verticalAngle = 0; // 垂直角度
let rotationSpeedX = 0; // 水平旋转速度
let rotationSpeedY = 0; // 垂直旋转速度
let isDragging = false;
function startDrag(event) {
event.preventDefault();
isDragging = true;
const isTouchEvent = event.type.includes('touch');
if (isTouchEvent) {
document.addEventListener('touchmove', onDrag);
document.addEventListener('touchend', stopDrag);
} else {
document.addEventListener('mousemove', onDrag);
document.addEventListener('mouseup', stopDrag);
}
}
function onDrag(event) {
const isTouchEvent = event.type.includes('touch');
const clientX = isTouchEvent ? event.touches[0].clientX : event.clientX;
const clientY = isTouchEvent ? event.touches[0].clientY : event.clientY;
let dx = clientX - centerX;
let dy = clientY - centerY;
const distance = Math.sqrt(dx * dx + dy * dy);
const angle = Math.atan2(dy, dx);
if (distance > outerRadius - 20) {
dx = Math.cos(angle) * (outerRadius - 20);
dy = Math.sin(angle) * (outerRadius - 20);
}
innerButton.style.transform = `translate(${dx}px, ${dy}px)`;
// 根据遥感位置偏移,设置旋转速度
const speedFactor = distance / (outerRadius - 20);
rotationSpeedX = dx * speedFactor * 0.001;
rotationSpeedY = dy * speedFactor * 0.001;
}
function updateCameraRotation() {
if (!isDragging) {
// 停止拖动时缓慢衰减速度
rotationSpeedX *= 0.9;
rotationSpeedY *= 0.9;
}
// 累积旋转角度
horizontalAngle -= rotationSpeedX;
verticalAngle -= rotationSpeedY;
// 限制垂直角度在合理范围
const maxVerticalAngle = Math.PI / 2;
verticalAngle = Math.max(-maxVerticalAngle, Math.min(maxVerticalAngle, verticalAngle));
// 计算 target 的新位置
const targetX = radius * Math.sin(horizontalAngle) * Math.cos(verticalAngle);
const targetY = radius * Math.sin(verticalAngle);
const targetZ = radius * Math.cos(horizontalAngle) * Math.cos(verticalAngle);
// 更新目标点位置并调整视角
target.set(targetX, targetY, targetZ);
camera.lookAt(target);
}
function stopDrag() {
isDragging = false;
document.removeEventListener('mousemove', onDrag);
document.removeEventListener('mouseup', stopDrag);
document.removeEventListener('touchmove', onDrag);
document.removeEventListener('touchend', stopDrag);
innerButton.style.transform = 'translate(0, 0)';
}
innerButton.addEventListener('mousedown', startDrag);
innerButton.addEventListener('touchstart', startDrag);
// 渲染循环
function animate() {
updateCameraRotation(); // 每帧更新相机旋转
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>